Date Posted: 14th Dec 2019 at 2:09 PM
I'm going to keep a journal log of my
Realm of Magic Familiar Orb Computer. Mainly so I can keep track of what I'm doing and what decisions I've made. It will also let others keep track of my progress, and possibly make suggestions should anyone want to look at this.
All suggestions, bug reports, etc are welcome.
Ever since I started working on this mod I wanted to change the animations but I've not been able to figure out how.
I think I've come across a way of changing it to something I'm more or less happy with for now;
In each tuning I am deleting:
13189<!--Computer_Browse_Mouse-->
13188<!--Computer_Browse_Keyboard-->
To remove the typing and mouse animations.
I am at the moment going to leave the majority of interactions with:
31661<!--Computer_Use_Read--> and/or 31397<!--Computer_Use_Read_Screen-->
Any type of social function will also include:
10222<!--Computer_Chat_Read--> and/or 99858<!--Computer_Use_React-->
As this sort of looks like they are talking to the screen, sort of like a crystal ball Skype call?
The powered version of my orb doesn't have any detailed ObjectTuning - and since I will need this more detailed tuning I will most likely end up with the 1 version of the mod; the off-the-grid version. This is because that version already has nearly every interaction disected and altered to function OTG. I can just go into these and alter the animation code.
Changing the animations this way also (sort of) negates the need of muting SFX, as they are mainly tied to the typing and mouse animations, which I am deleting.
ISSUE: When first turning the computer on, sims will still click with an invisible mouse. I don't quite know where to locate the code that causes this at the moment.
Summary:
1 - Deleting mouse/keyboard animation code
2 - Adding react animation code for social interactions
3 - There will eventually only be 1 version of the mod (OTG)
4 - On to do list to fix turning on animation