Date Posted: 9th Aug 2010 at 5:04 PM
So I'm making a posebox - Star Trek themed, of course.
After careful consideration, I have come to the realisation that the reason the Sim's ring finger doesn't have its own joints, but is assigned partially to the pinky and partially to the middle finger, is because Maxis enjoys driving you insane by messing up your animations. *nods*
My life would be SO much easier if the ring finger had joints - or at least was assigned to the pinky only - but we can't have that, now can we? That makes far too much sense.
Of course, for my own body meshes, I can easily reassign the ring finger to the pinky and solve the problem that way... but then that would only work for my meshes, not for in-game meshes or other custom meshes. They would still have the ring finger behave like it darn well pleases - and guess whose fault that would be? *sighs*
Having all fingers, or maybe all fingers except the thumb, assigned to the same joint(s) I could possibly understand, if the Sim/character/whatever don't have to be able to move its fingers all that much... but separate joints for
four fingers? Out of five? Where's the logic in that?? Are Maxis afraid that we would immediately animate our Sims to give you the finger if we could animate all fingers individually or something?
Ah well. Back to trying to figure out how to make things look good despite oddly behaving fingers...
Edit: Woot! I just got my Sim to pout!! (Read that: I finally figured out how to correctly pull in-game facial animations.) This is so much
FUN!!
(I still have a serious bone to pick with those ring fingers, though...)