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Airport progress #2

Date Posted: 16th Jan 2009 at 1:50 AM

Well, nothing global, just some routine.
Texturing of the terminal in progress.



Here's a couple of renders:





And some printscreens from the 3dsmax perpective view



Comments 1
First post (New stuff in progress)!

Date Posted: 14th Jan 2009 at 11:18 PM

Woah.. First post in my journal.
Hello everybody

I'll post some progress info about my upcoming releases.
So, as you may know allready, my goal is making custom hood decos. There is really lack of them. Especially good looking objects. So that's why i've started to mess with that
I have a lot of ideas and also many requests, but since i'm very lazy and a lot of work i have (unfortunately) there was no any new stuff since september.
But finnaly i've started my work on a... An airport!

Yes, a small regional airport that will make simbusiness areas more attractive and mobile
So, after few days of googling and thinking about an airfield layout i've came up with a sketch model of a runway and taxiways. A couple of hours on pretexturing and the runway is allready imported into game. So i took the first shot:



Looks good for me, but needs more details. So i go work on it.
Here's some process renderings:


(runway numbers with a correct font used)


(you can feel the scale of it)


(taxiways and parking, hangars allready textured)


(car parking and a road approach to the terminal. This is what i'm working on right now)


(the whole thing)

This airport will be separated to 3 main parts (or 3 main hood decos):
1. Runway, taxiways and parking complex
2. Hangars
3. Terminal with a car parking lot and enter/exit for cars.

So you will able to compose it in different ways
Some planes will also be included. I'm planning to make two types of planes:
1. Small plane (like cessna or something)
2. Business jet.

Since it's a small airport, i'd rather not thinking about boeings or airbuses

...So, that's all for the first post
Comments 7
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