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Woohoo autonomy tweaks

by Scanner Posted 15th May 2024 at 3:59 PM - Updated 4th Dec 2024 at 5:01 AM by Scanner
 
49 Comments / Replies (Who?) - 40 Feedback Posts, 8 Thanks Posts
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Field Researcher
THANKS POST
#2 Old 16th May 2024 at 5:00 AM
Thank you. Will this conflict with WW or MCC?
Test Subject
Original Poster
#3 Old 16th May 2024 at 11:46 AM
Quote: Originally posted by deblake60
Thank you. Will this conflict with WW or MCC?

It shouldn't.
Field Researcher
THANKS POST
#4 Old 16th May 2024 at 9:31 PM
Appreciate this; thank you!
Field Researcher
THANKS POST
#5 Old 16th May 2024 at 10:15 PM
Thank you very much for this mod <3
Lab Assistant
#6 Old 19th May 2024 at 7:56 AM
Would you be able to make a version of the testset addon that tests for have had first kiss rather than have had woohoo?
Test Subject
Original Poster
#7 Old 19th May 2024 at 11:53 AM
Quote: Originally posted by JungleSim
Would you be able to make a version of the testset addon that tests for have had first kiss rather than have had woohoo?

You mean just remove "had woohoo"? Sure.
Test Subject
#8 Old 19th May 2024 at 9:47 PM
The mod doesn't work for me. Tuning errors are the reason:

Last Module Called: interactions.py
Last Function Called: add_mixers_to_snippets
Error message: [manus] Error during initialization of service tuning_instance_manager. This will likely cause additional errors in the future. (AttributeError: type object 'Scanner:Woohoo_non_target_DoubleBed_XML_injector' has no attribute 'is_sim'), CategoryID: interactions:75

I Ued also this Addons:

Scanner_AutonomousWooHoo_Addon_fix
Scanner_AutonomousWooHoo_Addon_NakedWoohoo
Scanner_AutonomousWooHoo_Addon_Testset_V2
Test Subject
Original Poster
#9 Old 20th May 2024 at 1:11 AM
Quote: Originally posted by Blubbie
The mod doesn't work for me. Tuning errors are the reason:

Last Module Called: interactions.py
Last Function Called: add_mixers_to_snippets
Error message: [manus] Error during initialization of service tuning_instance_manager. This will likely cause additional errors in the future. (AttributeError: type object 'Scanner:Woohoo_non_target_DoubleBed_XML_injector' has no attribute 'is_sim'), CategoryID: interactions:75

I Ued also this Addons:

Scanner_AutonomousWooHoo_Addon_fix
Scanner_AutonomousWooHoo_Addon_NakedWoohoo
Scanner_AutonomousWooHoo_Addon_Testset_V2

Do you have updated XML injector? Cause this is the file that xml injector should use.
Test Subject
#10 Old 20th May 2024 at 6:08 AM
Quote: Originally posted by Scanner
Do you have updated XML injector? Cause this is the file that xml injector should use.


Sorry, the only XML injector that exists stinks from the last hole. 2022 and I have that.
Lab Assistant
#11 Old 21st May 2024 at 1:47 AM
Thank you very much for this! I've been wanting a mod that does this for a very long time.

One issue though. I've noticed that sometimes one Sim will have the Woohoo task and the target will not. The Sim with the Woohoo task will just stand there forever with the Woohoo task with the target Sim doing other tasks normally and they never end up doing a Woohoo. In order to fix this I end up having to manually reset both Sims, clearing all their tasks. The mod does work in most cases however. I do wish there was a setting to influence the frequency of autonomous Woohoo.
Test Subject
Original Poster
#12 Old 21st May 2024 at 2:43 AM
Quote: Originally posted by kevinnclay
Thank you very much for this! I've been wanting a mod that does this for a very long time.

One issue though. I've noticed that sometimes one Sim will have the Woohoo task and the target will not. The Sim with the Woohoo task will just stand there forever with the Woohoo task with the target Sim doing other tasks normally and they never end up doing a Woohoo. In order to fix this I end up having to manually reset both Sims, clearing all their tasks. The mod does work in most cases however. I do wish there was a setting to influence the frequency of autonomous Woohoo.

This mod doesn't change how woohoo works. This mod just pushes them to do it. It's 100% vanilla woohoo. Those issues are just "Sims 4 moments".

In regards to how often it is, you can't really tweak that. It either will be often or very rare. Maybe later I will try to tune it down, so that they would do it less.
Test Subject
#13 Old 21st May 2024 at 10:01 AM
No answer anymore?
Test Subject
Original Poster
#14 Old 21st May 2024 at 12:00 PM
Quote: Originally posted by Blubbie
No answer anymore?

Is there any question?
Test Subject
#15 Old 21st May 2024 at 2:40 PM
Quote: Originally posted by Scanner
Is there any question?


The fact that the mod doesn't work for me and I posted the error message is, I think, a question:

https://modthesims.info/download.ph...077#post5953077
Test Subject
Original Poster
#16 Old 21st May 2024 at 2:59 PM
Quote: Originally posted by Blubbie
The fact that the mod doesn't work for me and I posted the error message is, I think, a question:

https://modthesims.info/download.ph...077#post5953077

Well, you have a problem with xml injector.
Are other script mods in your game works? Try to remove every mod except xml injector and this one, and see if it will throw an error. Make sure script files (.ts4script) are not too deep in your mod folder (1 folder maximum), and script mods enabled in your game.
It is possible that other script mod throw an error and all script mods stop working, including xml injector.
Test Subject
Original Poster
#17 Old 21st May 2024 at 3:10 PM
Also, the mod that you use, the one that creates this "readable" last exception, might not like this file, cause I set the type for this file wrong. But it shouldn't stop it from working. I updated it, please redownload and see if it stops disliking this file.
Test Subject
#18 Old 21st May 2024 at 6:11 PM
Quote: Originally posted by Scanner
Well, you have a problem with xml injector.
Are other script mods in your game works? Try to remove every mod except xml injector and this one, and see if it will throw an error. Make sure script files (.ts4script) are not too deep in your mod folder (1 folder maximum), and script mods enabled in your game.
It is possible that other script mod throw an error and all script mods stop working, including xml injector.


The XML Injector works perfectly for me, I have enough other mods in the game that also need it. And your mod works when I removed all others.
Test Subject
#19 Old 21st May 2024 at 6:20 PM
Quote: Originally posted by Scanner
Also, the mod that you use, the one that creates this "readable" last exception, might not like this file, cause I set the type for this file wrong. But it shouldn't stop it from working. I updated it, please redownload and see if it stops disliking this file.


Danke, nun kann ich das Spiel mit deiner Mod tatsächlich starten. Ich muss nur nochmal rausfinden, wie deine Mod arbeiten soll.


EDIT: Forgott to Translate, sorry:

Thanks, now I can actually start the game with your mod. I just have to figure out how your mod should work again.
Screenshots
MTS2 Hot Pepper
#20 Old 23rd May 2024 at 7:10 PM
I have just got latest version
I'd like to ask you about some more tweaks
looks like you added insane autonomy to doublebed woohoo, but there are many other spots for woohoo available meanwhile sims always do it in doublebed, can you make some equal parameters for different spots to random use?

btw there is photo booth of highschool addon and you know that sims never do woohoo it it by their own, can you fix that too?

Currently playing Sims 4 full collection. (and fixing my mods folder)
Test Subject
Original Poster
#21 Old 23rd May 2024 at 9:32 PM
Quote: Originally posted by Ailias
I have just got latest version
I'd like to ask you about some more tweaks
looks like you added insane autonomy to doublebed woohoo, but there are many other spots for woohoo available meanwhile sims always do it in doublebed, can you make some equal parameters for different spots to random use?

btw there is photo booth of highschool addon and you know that sims never do woohoo it it by their own, can you fix that too?

It's not insane. Idea is why would you do it in a bush or something, when there is a comfy bed? They will prioritize bed, but they still should pick other objects too. In theory it should be 2 to 1 ratio, but it's sims 4, you never know.
If you have Sims4studio you can change it how you want. In main package there are 3 files: "Scanner:mixer_social_WooHoo_targeted_romance_transition_autonomy_low(med, high)". High for bed, low for dumpster, third one for everything else. There is the "desire" stat above "<!--Scanner_staticCommodity_WoohooDesire-->" (200, 100 and 50). Change them to equal numbers and they will not prioritize any objects.

I didn't forget for photobooth. It should work. I just tested it and it's working in my game.
Lab Assistant
#22 Old 24th May 2024 at 7:50 AM
Quote: Originally posted by Scanner
You mean just remove "had woohoo"? Sure.

No, I meant swap the 'have had woohoo' test for 'have had first kiss' and 'have enough relationship to woohoo' like this.
Iv changed it in my game as I would like sims to have first woohoo autonomously
Screenshots
Test Subject
Original Poster
#23 Old 24th May 2024 at 10:57 AM
Quote: Originally posted by JungleSim
No, I meant swap the 'have had woohoo' test for 'have had first kiss' and 'have enough relationship to woohoo' like this.
Iv changed it in my game as I would like sims to have first woohoo autonomously

It is just a test for autonomy. There are separate tests for availability. It includes "first kiss", and relationships. What you did is redundant.
MTS2 Hot Pepper
#24 Old 25th May 2024 at 9:56 PM
Quote: Originally posted by Scanner
It's not insane. Idea is why would you do it in a bush or something, when there is a comfy bed? They will prioritize bed, but they still should pick other objects too. In theory it should be 2 to 1 ratio, but it's sims 4, you never know.
If you have Sims4studio you can change it how you want. In main package there are 3 files: "Scanner:mixer_social_WooHoo_targeted_romance_transition_autonomy_low(med, high)". High for bed, low for dumpster, third one for everything else. There is the "desire" stat above "<!--Scanner_staticCommodity_WoohooDesire-->" (200, 100 and 50). Change them to equal numbers and they will not prioritize any objects.

I didn't forget for photobooth. It should work. I just tested it and it's working in my game.


Done, I changed to 150 all three parameters but it's remained the same, sims only woohoo in doublebed if it's on lot, though in appartment there is also showercombo and closet.
may be I need to change some more parameters?

Currently playing Sims 4 full collection. (and fixing my mods folder)
Test Subject
Original Poster
#25 Old 26th May 2024 at 11:15 AM
Quote: Originally posted by Ailias
Done, I changed to 150 all three parameters but it's remained the same, sims only woohoo in doublebed if it's on lot, though in appartment there is also showercombo and closet.
may be I need to change some more parameters?

There are no more parameters. Maybe there is something with the layout of your apartment that makes dbed more appealing. Or maybe you were cursed with sims 4 randomness. Honestly, I don't know.
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