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Hidden Treasures from Al Simhara

by blukompressor Posted 2nd Mar 2010 at 11:11 PM
 
10 Comments / Replies (Who?) - 8 Feedback Posts, 1 Thanks Posts
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Lab Assistant
#2 Old 2nd Mar 2010 at 11:48 PM
Amazing house, love the design and the colors!!
Wiki Wizard
#3 Old 3rd Mar 2010 at 8:43 AM
Blu, this is beautiful!!! You are brilliant at this style, i love the roof, and your windows, and landscaping, just everything fits so nicely! :D


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Test Subject
#4 Old 3rd Mar 2010 at 3:38 PM
I love it too. do you know any way to the island besides meditating?
Lab Assistant
#5 Old 3rd Mar 2010 at 7:18 PM
I'm downloading this house right now. I love the idea of a hidden sub-basement.
Field Researcher
#6 Old 5th Mar 2010 at 4:57 AM
Quote: Originally posted by SnowSong
I'm downloading this house right now. I love the idea of a hidden sub-basement.
Me too!!!♥

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Test Subject
#7 Old 6th Mar 2010 at 8:05 PM
THANK YOU!!! This is exactly what I had in mind. I'm going to download it now, can't wait to see it in game
Banned
#8 Old 23rd Apr 2010 at 10:40 PM Last edited by tjstreak : 24th Apr 2010 at 12:23 AM.
This is a really nice concept for a house. I am surprised that with the release of World Adventures we have not seen more homes designed to accomdate large collections.

I have been using the home as a vacation home in El Simhara for my millionaire sim and his family. His daughter has a lifetime wish of owning a private museum, and this house fits the bill perfectly. It is sited next to one of the major spawning areas for Tiberium -- one of the reasons my millionaire sim is a millionaire (that and supernovium!)

I cannot resist fiddling with a lot, and this is no exception. The house and its components have been both enlarged and upgraded. A dome replaced the hipped roof sections, and the stairs were rearranged to provide access to the roof and a new basement section. A collonade, orchard, pond, swimming pool and gazebo were also added. Since the home is located in the middle of the desert, a garage was not needed, and the sims get around my means of a teleporter located on the front porch. Most of the flowers have been replaced by life fruit and flame fruit. An open back porch serves as the bedroom for an outdoorsey sim.

The old basement was expanded to provide an additional apartment for the family to live in in the event of a nuclear war. A new guestroom consists of sarcophogi collected during the sims' adventures. Guests are less likely to overstay their welcome if they have to stay in a sarcophagus.

An expansion of the tomb area remains a work in progess, but should prove useful in learning how to use the tomb tools.

Thank you for giving me somethng good to play with.



Screenshots
Lab Assistant
Original Poster
#9 Old 28th Apr 2010 at 3:45 AM
Quote: Originally posted by tjstreak
This is a really nice concept for a house. I am surprised that with the release of World Adventures we have not seen more homes designed to accomdate large collections.

I have been using the home as a vacation home in El Simhara for my millionaire sim and his family. His daughter has a lifetime wish of owning a private museum, and this house fits the bill perfectly. It is sited next to one of the major spawning areas for Tiberium -- one of the reasons my millionaire sim is a millionaire (that and supernovium!)

I cannot resist fiddling with a lot, and this is no exception. The house and its components have been both enlarged and upgraded. A dome replaced the hipped roof sections, and the stairs were rearranged to provide access to the roof and a new basement section. A collonade, orchard, pond, swimming pool and gazebo were also added. Since the home is located in the middle of the desert, a garage was not needed, and the sims get around my means of a teleporter located on the front porch. Most of the flowers have been replaced by life fruit and flame fruit. An open back porch serves as the bedroom for an outdoorsey sim.

The old basement was expanded to provide an additional apartment for the family to live in in the event of a nuclear war. A new guestroom consists of sarcophogi collected during the sims' adventures. Guests are less likely to overstay their welcome if they have to stay in a sarcophagus.

An expansion of the tomb area remains a work in progess, but should prove useful in learning how to use the tomb tools.

Thank you for giving me somethng good to play with.





WOW. I really like your additions and am very happy that you are enjoying the lot and have been able to add your touches! I love seeing what people do with my lots and this is WAY cool. Thanks for sharing
Test Subject
#10 Old 27th Dec 2010 at 6:28 AM
Default ask hidden basement
[QUOTE=tjstreak]This is a really nice concept for a house. I am surprised that with the release of World Adventures we have not seen more homes designed to accomdate large collections.

I have been using the home as a vacation home in El Simhara for my millionaire sim and his family. His daughter has a lifetime wish of owning a private museum, and this house fits the bill perfectly. It is sited next to one of the major spawning areas for Tiberium -- one of the reasons my millionaire sim is a millionaire (that and supernovium!)

I cannot resist fiddling with a lot, and this is no exception. The house and its components have been both enlarged and upgraded. A dome replaced the hipped roof sections, and the stairs were rearranged to provide access to the roof and a new basement section. A collonade, orchard, pond, swimming pool and gazebo were also added. Since the home is located in the middle of the desert, a garage was not needed, and the sims get around my means of a teleporter located on the front porch. Most of the flowers have been replaced by life fruit and flame fruit. An open back porch serves as the bedroom for an outdoorsey sim.

The old basement was expanded to provide an additional apartment for the family to live in in the event of a nuclear war. A new guestroom consists of sarcophogi collected during the sims' adventures. Guests are less likely to overstay their welcome if they have to stay in a sarcophagus.

An expansion of the tomb area remains a work in progess, but should prove useful in learning how to use the tomb tools.

Thank you for giving me somethng good to play with.

how do we access the hidden basement/subbasement in this lot? should we use constrainfloor elevation first? thx u
Lab Assistant
THANKS POST
Original Poster
#11 Old 27th Dec 2010 at 7:03 AM
there is a staircase in the detached room in the back of the lot which should get you into the basement.