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Control Any Sim v1.2.6

by TitanNano Posted 4th Nov 2019 at 5:28 PM - Updated 16th Jun 2024 at 9:50 PM by TitanNano : release of v1.2.6
 
727 Comments / Replies (Who?) - 570 Feedback Posts, 156 Thanks Posts
Thanks are currently OFF: Show Thanks Posts for this thread
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Test Subject
#2 Old 4th Nov 2019 at 5:58 PM
If I use this mod, will the sim go back to their original household after I make them un-playable again?
Lab Assistant
THANKS POST
#3 Old 4th Nov 2019 at 6:49 PM
THANK YOU!! This was one of my favorite mods in TS2, and I missed it!!
Test Subject
THANKS POST
#4 Old 4th Nov 2019 at 7:02 PM
THANK YOU! THANK YOU! THANK YOU! This is one of my favorite mods and I have requested this mod for the past 4+ years. Thank you.
Test Subject
#5 Old 4th Nov 2019 at 7:50 PM
like the mod child and toddler ages just get added to the household and all i can do is lock the camera on them
Lab Assistant
Original Poster
#6 Old 4th Nov 2019 at 9:01 PM
Quote: Originally posted by RockstarRoman
If I use this mod, will the sim go back to their original household after I make them un-playable again?


The Sim will never change their household even though you are controlling them. So yes, your other households won't be touched while using this mod.
Lab Assistant
Original Poster
#7 Old 4th Nov 2019 at 9:03 PM
Quote: Originally posted by simsmods
like the mod child and toddler ages just get added to the household and all i can do is lock the camera on them


I'm not quite sure if I understand correctly. Are you saying that you have issues with controlling toddlers and children?
Mad Poster
THANKS POST
#8 Old 4th Nov 2019 at 9:12 PM
Oh wow! The storyteller in me can't thank you enough! This makes staging scenes SO much easier.
Test Subject
#9 Old 5th Nov 2019 at 12:00 AM
OMG Thank you so much for this! I would be interested in a mod that makes household sims NPC as I have always wished for something of the sort for storytelling purposes. I generally start my games with one sim and then find them a life to live and continue through generations but I do find controlling their family annoying because I want to focus on my original sim, so I'd be all in for a mod that would allow for household sims to be NPC
Lab Assistant
THANKS POST
#10 Old 5th Nov 2019 at 12:07 AM
You don't know how happy this mod made me when I saw it. Thank you, thank you, thank you so much!!! I can't wait to try it out.
Quote: Originally posted by evaxgrace
I would be interested in a mod that makes household sims NPC as I have always wished for something of the sort for storytelling purposes. I generally start my games with one sim and then find them a life to live and continue through generations but I do find controlling their family annoying because I want to focus on my original sim, so I'd be all in for a mod that would allow for household sims to be NPC
I play like this as well and would love to see a mod like that.
Lab Assistant
Original Poster
#11 Old 5th Nov 2019 at 12:28 AM
Quote: Originally posted by evaxgrace
OMG Thank you so much for this! I would be interested in a mod that makes household sims NPC as I have always wished for something of the sort for storytelling purposes. I generally start my games with one sim and then find them a life to live and continue through generations but I do find controlling their family annoying because I want to focus on my original sim, so I'd be all in for a mod that would allow for household sims to be NPC


I started to track your feature request here: https://github.com/TitanNano/TS4ControlAnySim/issues/3
Test Subject
THANKS POST
#12 Old 5th Nov 2019 at 12:31 AM
Thank you vary much.....looking for this since Sims2....again thank you !!!
Lab Assistant
THANKS POST
#13 Old 5th Nov 2019 at 12:39 AM
I can finally make the nannies do stuff besides watch TV! HALLELUJAH
Lab Assistant
#14 Old 5th Nov 2019 at 10:18 AM
i have a bug,everytime i call a sim over to my controlled sim,he/she comes and then is gone again before any interactions

If it ain`t Dutch it ain`t much
keep your friends close but your enemies closer
Field Researcher
THANKS POST
#15 Old 5th Nov 2019 at 1:10 PM
I have been waiting on this mod for 5 years. Thank you so much....
Test Subject
THANKS POST
#16 Old 5th Nov 2019 at 3:59 PM
This is truly life-changing. Thanks!
Lab Assistant
Original Poster
#17 Old 5th Nov 2019 at 7:49 PM
Quote: Originally posted by larsV
i have a bug,everytime i call a sim over to my controlled sim,he/she comes and then is gone again before any interactions


Thanks for reporting this bug. I'm tracking it here: https://github.com/TitanNano/TS4ControlAnySim/issues/4
Test Subject
THANKS POST
#18 Old 5th Nov 2019 at 8:19 PM
Thank you so much for this! I've been wanting a mod like this for a long time. It helps with my style of story telling.
Forum Resident
THANKS POST
#19 Old 5th Nov 2019 at 10:32 PM Last edited by heidi137 : 5th Nov 2019 at 11:07 PM.
The Mc center has a control of Sims on a field via a panel on the Sim that we want to control, yours is the same? I can direct it to other Sims for normal interactions. I like this concept, I use it a lot, only, I have to pay attention to the conflict if these two tools are the same.I wish I could use, it's fantastic control over other Sims, I use it all the time on other Sims and the staff, it's giant control, thank you in advance for your hard work Thank you NB : They look compatible, they do not work the same way. I wanted to test too much, it's a different control of Mc Center, it's great, I test both together. I am French-speaking, the order is in white
Lab Assistant
Original Poster
#20 Old 5th Nov 2019 at 11:37 PM
Quote: Originally posted by heidi137
The Mc center has a control of Sims on a field via a panel on the Sim that we want to control, yours is the same? I can direct it to other Sims for normal interactions. I like this concept, I use it a lot, only, I have to pay attention to the conflict if these two tools are the same.I wish I could use, it's fantastic control over other Sims, I use it all the time on other Sims and the staff, it's giant control, thank you in advance for your hard work Thank you NB : They look compatible, they do not work the same way. I wanted to test too much, it's a different control of Mc Center, it's great, I test both together. I am French-speaking, the order is in white


The interactions are just white? That's bad. I will provide french translations!
Forum Resident
#21 Old 6th Nov 2019 at 12:01 AM
Quote: Originally posted by TitanNano
The interactions are just white? That's bad. I will provide french translations!


Not all, just the command on the Sim to connect to another Sim, the rest are EA interactions, so I have them in French. I have an error for an event. I have a Weerbesu mod that allows to do events in all lots of worlds, even, secret lots. I had a Sim under control when the event is initiated to the magical world. A calendar event, party with the fans to be precise. The place is not listed on the move by your script. The Sim was still on the bar, he had stayed at Glimmerbrook's bar him. Normally, during a trip, the Sim is supposed to disappear from control? I had an LE with a suposed explanation that the lot was not listed. The Weerbesu Script is released here on MTS if you want to do some tests, thanks (Can we cancel the control via the Sim? I have not seen this yet, I could do the maneuver before moving this way)
Lab Assistant
Original Poster
#22 Old 6th Nov 2019 at 12:07 AM
Quote: Originally posted by heidi137
Not all, just the command on the Sim to connect to another Sim, the rest are EA interactions, so I have them in French. I have an error for an event. I have a Weerbesu mod that allows to do events in all lots of worlds, even, secret lots. I had a Sim under control when the event is initiated to the magical world. A calendar event, party with the fans to be precise. The place is not listed on the move by your script. The Sim was still on the bar, he had stayed at Glimmerbrook's bar him. Normally, during a trip, the Sim is supposed to disappear from control? I had an LE with a suposed explanation that the lot was not listed. The Weerbesu Script is released here on MTS if you want to do some tests, thanks (Can we cancel the control via the Sim? I have not seen this yet, I could do the maneuver before moving this way)

Please send me the LE and I will see what caused it.
For canceling the control of a sim, just choose the interaction again. In English, it should change its title, but since you have no translations at the moment I assume it looks the same, so you can't tell the difference.
Forum Resident
#23 Old 6th Nov 2019 at 12:49 AM Last edited by heidi137 : 6th Nov 2019 at 1:16 AM.
Quote: Originally posted by TitanNano
Please send me the LE and I will see what caused it.
For canceling the control of a sim, just choose the interaction again. In English, it should change its title, but since you have no translations at the moment I assume it looks the same, so you can't tell the difference.




(Party Anywhere by Weerbesu) Thank you, I will click on it to cancel the current control. I put the name of the Weerbesu script. I made the departure to the magical world without Sim under control and it's ok, no mistake. If nobody comes to do the translation into French, I can do it, in general, it's the battle to do that, you'll be contacted soon enough. If not, I'll be happy to help you. NB: In the magical world, the actions inside the building are removed from the menu, the NPCs (Sages Malice, Practice and Untamed) do not have the interaction and the casters of the game either. The Sims in front of the portal of entry have them, but your script does not appear at all in the action list on with another Sim. If that can help you
Test Subject
#24 Old 6th Nov 2019 at 4:24 AM
I have better success with Nannies doing things than Butlers... Butlers are worthless in this game lol. My Nanny actually cleans and picks up around the house - cups, plates, laundry etc. LOL... Wish I could be a Butler and get paid to stand around.

Quote: Originally posted by Dwessie
I can finally make the nannies do stuff besides watch TV! HALLELUJAH
Test Subject
#25 Old 6th Nov 2019 at 4:26 AM
After working with one household that I gained control of a couple of others (I see the control remains unless released, even when closing out the game etc) - I decided to play a different household, none of whom was in control before... I was only able to control one of the household members... one needed to go to work, but all I could do was follow with camera.
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