Contrary to reports, MTS is NOT compromised, and it IS safe to download from here. For more information, see this thread.
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#26 Old Today at 4:21 PM
Quote: Originally posted by makiura
I was using murfeel's jacket as my donor because my TSRW always gets an error and crashes when I select the supernatural choker. I don't plan sharing the finished mask with anyone as this is a personal project, so I usually leave the name as is. I also abandoned the idea of adding morphs to the whole thing.

The scalp and mask are now combined as one hat hair and they are working fine. I can't join it with the eyes since that makes everything explode in game. The main mask part is done and out of the way.

My new problem is that the left eye explodes. The bones/weights are ok.

I attached the new tsrw file for finished weighted eyes. The 1st pic was when I tested the attached tsrw file. The 2nd pic was when I recently tried separating the eyes into left and right earrings, 2 separate packages. It didn't fix the issue because then they both exploded. They're both low poly, so what is causing this?


It can be hard to see the problem when you don't give all parts. I have not had any problems combining all parts. As @CardinalSims says, it appears that your "eyes" are under weight. I noted that headnew holds no weight.

@CardinalSims, replacing thru the edit section can be useful. Prior to having MS, I replaced parts that are muti group, but a single .wso in that section. Also, when I make height altering boots, I replace the bonedeltas as .bin, to match my boot height.

Shiny, happy people make me puke!
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#27 Old Today at 10:20 PM
You know, I just remembered having done this... Instead of using headnew bone, for a mask, paint as hat grip. I would start by painting the area that is usually headnew, at around .200 strength, and see how that works in game. That includes the part you call "eyes". You can also paint the whole mask, except the last rows of faces, so they match up to the neck.

Shiny, happy people make me puke!
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#28 Old Today at 11:03 PM
Quote: Originally posted by LadySmoks
Ireplacing thru the edit section can be useful. Prior to having MS, I replaced parts that are muti group, but a single .wso in that section. Also, when I make height altering boots, I replace the bonedeltas as .bin, to match my boot height.

Good to know!
I'd never seen that mentioned before so I wasn't sure if it was something experimental OP was trying or if everything would be intact in that format

Cardinal has been taken by a fey mood!
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