Our Shelter - Challenge (Updated)
This challenge draws inspiration from 'This War of Mine,' a survival game where players must navigate the hardships of war from the perspective of civilians. I tried to create the same playstyle, where your Sims will need to survive in a war-torn setting, with a focus on resource management, survival, and the impact of their choices on their well-being.
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Objective:
Survive for a designated period (30 or 80 in-game days) under challenging conditions. Manage your Sims' needs, scavenge for resources, and navigate moral dilemmas to ensure their survival.
*For this challenge, it's recommended to use a spreadsheet or notepad to keep track on in-game days, available locations and assigned roles for your Sims.
Rules:
Create A Sim:
You can create between 1 to 5 Sims. Any age is allowed, including single parents and siblings. However, married Sims are prohibited. Keep your Sim's appearance simple and practical, reflecting the hardships of wartime. Avoid lavish clothing or accessories.
Their personality have to be randomized.
Select aspirations that focus on survival and community, such as "Family," "Popularity," or "Knowledge." Prioritize aspirations that encourage Sims to build relationships and support each other.
Write a brief backstory for your Sim that reflects their experiences and motivations in the midst of war. Consider their occupation before the conflict, and any personal tragedies or triumphs that have shaped their character.
Universal Rules:
These rules must be followed during the entire challenge.
1. No cheats are allowed, such as funds, needs, healing sickness.
2. Saving Sim from death with the plea option is prohibited.
3. The Elixir of Life is prohibited.
4. Once a Sim has reached their maximum number of visits to a specific lot, further visits to that lot are prohibited.
5. Sims who are gaining new interest will not get perk benefit.
6. You must follow the rule of maximum price limit when exchanging items for money.
7. You cannot befriend soldiers and exchange items with them.
8. You cannot have more than 5 Sims in the shelter.
9. Selling items in buy mode is prohibited.
10. Sims can scavenge only at night from 9pm until 4am. Only one sim is allowed to scavenge at the time.
11. During the day, your Sims must stay inside the shelter. And cannot scavenge there.
12. The grocery store is always available to buy food, but scavenging there is prohibited.
13. Sims who has a role will be restricted from accessing certain tasks related to the roles assigned to others, until they reach at least 5 interest points of that specific skill.
14. No school and jobs.
15: Sims are not allowed to fulfill their hunger on community lots.
16: Sims can marry in a private ceremony with at least one witness present.
17: Only guardian sims are allowed to give poison drink to the soldiers.
Season and Number of War Days:
The number of war days, representing the duration of the conflict, will determine the overall length of the challenge. The challenge can be played for 30 Sim days up to 80 days.
In this challenge, summer is short, and the winter is long. Edit the seasonal cycle similar to this; Summer, Autumn, Autumn, Winter. Or, Spring, Spring, Autumn, Autumn.
Keep track of the passing days to stay prepared for changing conditions for your gardening plans.
The Shelter:
Build a simple shelter. Similar to the cramped and confined spaces seen in "This War of Mine". You can build up to 3 floors. Having a basement is optional, but not mandatory.
Mods:
In this challenge, the following mods are essential in order to achieve the intended gameplay given by the rules. As well as important survival elements.
Story Progression to share the time in the shelter and community lots.
"Mod ‘ur Dig - Archaeologists & Scavengers Edition" by CreeSims. This mod lets your Sims scavenge for useful things. The mod lowers the chance of finding rare objects.
Sell From Inventory by MidgeTheTree. This mod is to exchange items for money.
Realistic Sickness and Frequent Disease Processing.
Apocalypse Fridge by Cyjon - The fridge will hold less food.
Sim Manipulator - Stop children and teens from going to school, under Academics.
No social worker by Simlogical.
Temperature Mods by simler90
Buyable Aspiration & Career Rewards by Sophie-David - Objects like the SimSanto Inc. Biotech Station is necessary to have either on a community lot or shelter in order to make medicine.
Interest Ages Mod by veetie - This mod makes the Sim's interests random regardless of age.
Deadly poison by Meduza - This mod is for sims with a specific role with which they can get rid of enemies (soldiers).
Neighbors and Soldiers:
You have to populate the neighborhood with neighbors. Neighbors can trade or join your shelter. Additionally, create soldiers who will instill fear and hostility in the community.
Create the soldiers with a grumpy personality and dressed in military uniforms, and make them townies.
The neighbors should reside in the neighborhood, but ensure each household has no more than 5 Sims.
Limited Resources:
Simoleons plays as resources in this challenge.
The number of Simoleons you have gives you the ability to "craft" (buy) the item you need.
Your Sims start with 0 Simoleons and basic necessities.
In order to have more necessities, your Sim will have to go scavenge every night or trade something they own in exchange for some Simoleons.
You are not allowed to scavenge in the shelter.
Items you own when starting:
1. Toilet
2. Bath
3. Fridge
4. Sink
5. Counter
6. Sofa
Perks & Skills:
Each Sim gets a special perk based on their favorite interest.
These perks give each Sim a special role, and they will be responsible to learn a specific skill.
Pick one interest of theirs that has at least 8 points to assign them to that perk.
Good at cooking: Assigned to the Sim with the highest interest in Food. This Sim will be responsible for mastering the cooking skill and ensuring the proper preparation and distribution of food supplies.
Scavenger: Assigned to the Sim with the highest interest in Crime. They must master the logic skill.
Handyman: Assigned to the Sim with the highest interest in Work or Environment. This Sim will master their mechanical skills to repair and maintain everything within the shelter.
Persuasive: Assigned to the Sim with the highest interest in Culture. This Sim make great deals with others. Mastering the charisma skill to secure beneficial trades and alliances for the shelter.
Loves Children: Assigned to the Sim with the highest interest in Toys or School. This Sim will nurture and educate children and teens within the shelter, mastering the creativity skill.
Nurse: Assigned to the Sim with the highest interest in Health. This Sim will provide essential medical care to the shelter, crafting medicines and remedies such as Grandma's comfort soup and mastering the cleaning skill.
Guardian: Assigned to the Sim with the highest interest in Sports. This Sim will serve as a guardian, guarding the shelter better than others. They must master the body skill. Only guardian sims are allowed to give poison drink to the soldiers.
Rookie: Sims who doesn't have high interests points to assign to a specific role. This perk represents their fresh enthusiasm to learn. They will have to learn from others by "Share Interests" interaction or by reading a magazine. Only after getting at least 5 points in a specific interest, they will be eligible to learn their skill.
*Sims who has a role will be restricted from accessing certain specialized tasks related to the roles assigned to others. For example, they will not be able to fix broken things in the shelter like the handyman Sim, if they don't have enough interest in Work or Environment. Or like Nurse, sims will not be able to make medicines and Grandma's soup if they don't have enough interest in health.
Perk benefits:
Only 3 perks have benefits.
Persuasive: These Sims make great deals with others, their exchange for money will always be for 128§, no matter the item.
Guardian: These Sims serve as a guardian, and only they are able to kill the soldiers by giving them a poison.
Nurse: These Sims are the only ones who can make medicine and give medicine to others.
*Please make a note: Sims who are gaining new interest will not get perk benefit.
Day Planning:
During the day, your Sims must stay inside the shelter.
Every night at 9pm, you have to send one Sim to scavenge only one community lot, and they must return to the shelter before 4am.
Scavenging and Trading:
Sims can scavenge only at night from 9pm until 4am. Only one sim is allowed to scavenge at the time.
Your Sim can scavenge only on community lots and exchange with the neighbors.
Sims can exchange only once with a neighbor, every 3 days.
Selling items in buy mode is prohibited.
*In order to add a new civilian to the shelter, your Sim have to befriend them first. (Tip: Hang out interaction can help increase their bond).
Maximum Price Regulation:
Sims must adhere to a maximum price limit when exchanging items for money. The maximum price should be set at a reasonable level to prevent exploitation. Sims can exchange only once with a neighbor every 3 days.
Food Items can be sold only for 64§
Common Household Items (e.g., books, toys): 64§
Tools and Equipment (can be decorations): 64§
Clothing and Accessories (e.g., suitcase, mirror, wardrobe): 64§
Medicinal Items: 128§
Rare or Valuable Collectibles: 192§ (e.g., home necessities, hobby items)
Location Visit:
Sims have a limited number of opportunities to visit each community lot for scavenging. Once a Sim has reached their maximum number of visits to a specific lot, further visits to that lot are prohibited.
For a challenge lasting 30 in-game days, each Sim can visit one lot up to 5 times.
For a challenge lasting 80 in-game days, each Sim can visit one lot up to 20 times.
The neighborhood should have a minimum of 25 different community lots.
All household members have an equal opportunity to visit community lots. If one Sim reaches the maximum visitation limit for a lot, it will be considered for all household members.
The grocery store is always available to buy food, but scavenging there is prohibited.
*Make sure to mark unavailable lots after visitation limit.
Desperation:
When your Sim's aspiration bar falls to a critically low level and go into despair, they may be at risk of attempting suicide.
When a Sim have a breakdown (aspiration bar reaches its minimum), that sim will commit suicide, (You have to eliminate them).
Banned items:
1. Telephone
2. TV
3. Easel
4. Drum & bass
5. Piano
6. Burglar & fire alarm
7. Computer
8. Jacuzzi
9. Poker table
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End Of Challenge Points:
The challenge ends when your sims survived all 30/80 war days, or all died as a result of something.
10 points for each sim alive.
5 points for each deceased sim.
20 points for baby born.
15 points for each sim added to the shelter.
30 points for one max skill.
40 points for two max skills.
50 points for more than three max skills.
50 points for each soldier elimination.
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I tried to make the challenge as challenging and fun as I could. Thanks in advance to everyone who helped me, and I hope you enjoy this challenge!