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Be like the 22nd elephant with heated value in space, bark!
retired moderator
#76 Old 10th Oct 2024 at 9:21 PM
Quote: Originally posted by LUCPIX
I've genuinely thought by default that it took being part of a top secret clique I don't know of [or something] in order to be given one of these codes,

But you are- you play Sims!
It's no problem really- anyone who makes content for Sims games can upload there, they just kept it by request or invite to prevent non-simmers from uploading there. Always good to have more than one place to host your files, if you have a google account or mediafire or something, you could upload them there too.

I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Adele Archive- Sims 1 Archive
Please send me a message if you would like a SimsFileShare account, I can send you an invite!
Test Subject
#77 Old 11th Oct 2024 at 1:38 AM
OOF. Internet Archive getting DDOSed? Wild. Not on my 2024 bingo card but maybe it should have been.

(For me when I went and got a Sim File Share account I did the world's fastest Google and found someone had posted a handful of invite codes just out in the open in a Sims reddit. Used one of them half thinking "I don't think this is the intent of how to give these codes out for this site" and half thinking "well, I suppose if I use it then it's goin' to a Simmer!" If codes hadn't been a top result I probably would have just requested a code and then waited to get it. And then no one here would have been able to enjoy Table 1 square as fast. )
Be like the 22nd elephant with heated value in space, bark!
retired moderator
#78 Old 11th Oct 2024 at 9:28 AM
Yes, it is true unfortunately.
https://www.wired.com/story/internet-archive-hacked/

I repeat, anyone who wants a SFS account to share their Sims content, PM me!

I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Adele Archive- Sims 1 Archive
Please send me a message if you would like a SimsFileShare account, I can send you an invite!
Lab Assistant
Original Poster
#79 Old 13th Oct 2024 at 11:15 PM Last edited by LUCPIX : 14th Oct 2024 at 2:01 AM.

ZimFileCher is the new home of The Sims Beta sprite shoppe. Hop onto the post #2 and start downloading, my friend! From now on, everything will be stored as IFF files so you won't have to take as many steps to reach your goal ("to have fun"!). I won't stop uploading the upcoming objects on archive.org as a secondary mirror, because... consuetudinis magna vis est, you know the drill...

I added simsample and purplewowies to the fair share of "massive-thanks" and "objects" attributions over at the first post , respectively =)
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PIAZZI ROCKS
(so do you)
https://www.youtube.com/LUCPIX
Be like the 22nd elephant with heated value in space, bark!
retired moderator
#80 Old 14th Oct 2024 at 9:45 AM
Hopefully the Internet Archive will be back soon, then you will have two file hosts for durability. They seem to have the Wayback Machine up but the file archives seem inaccessible still. Last I heard they were working very hard, cleaning up the code since the attack.

I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Adele Archive- Sims 1 Archive
Please send me a message if you would like a SimsFileShare account, I can send you an invite!
Lab Assistant
Original Poster
#81 Old 14th Oct 2024 at 5:05 PM
🙏🙏🙏

I'm currently one of the two monitors in our philosophy class @ uni (graphic design degree..) and at some point I just couldn't wait until the class was over so I could browse the Wayback Machine for this old online feminist first-person shooter of sorts that had been loosely referenced on one of the presentation slides. LOL. Finding out the IA wasn't working put me in a weird place. It came to a point in my life where my standard internet browsing journey is completely borderline dull without it, even though it's free of the clichéd dopaminergic features you see elsewhere online. It's like the everythingest everything website, surprisingly without getting necessarily close to being social. Well! If it wasn't that cool, people wouldn't bother attacking it, right? Sorry.


PIAZZI ROCKS
(so do you)
https://www.youtube.com/LUCPIX
Test Subject
#82 Old Today at 3:26 AM
As a warm up to trying to work on Sims stuff this week (on break from my job and have decided to take a break from coding something non-Sims related as well), I've tried my hand at producing the six-tile table (AKA the 1 tile table but there's six of them now) and I think I've managed to get it pretty spot on, so I've put it up here: http://www.simfileshare.net/download/5056643/

The rotation adding went MUCH easier this time than it did on the one tile table a few months back--not even a hiccup! If anything MIGHT be off about this table, it's the offsets of the sprites but I think it's pretty good after some trial and error. It's completely base game compatible since it was cloned off a base game table this time! The logic hasn't been modified to match Steering Committee, it's just a base game table with a new paint job. (It has been modified to have proper subcategorization for HD+, though, so it'll be properly categorized as a table instead of only showing in "all" surfaces when the catalog is sorted by function in Hot Date and above.)

Since it seems to share the same pricing and name information in the beta as the one tile version, I've decided it was better to name it "Table... 1 square?" and give it a description of "...Yeah. We don't know. We think the member of the Committee who named this specimen from years long-past might have been jet lagged from Steering the time machine for six days straight and so forgot how to count. MEMO TO THE IT DEPT: Please rename this "Table SIX square" at your earliest possible convenience." (I wonder how many times I can conspicuously shove "Steering" and "Committee" and "time machine" parlance into these descriptions before it gets played out? )
Lab Assistant
Original Poster
#83 Old Today at 3:51 PM Last edited by LUCPIX : Today at 4:10 PM.
Dude if I went to a department store and the sellers described me their products like this..they'd have all my 💰 obv.


That's brilliant. Looks like it took some reasonable amount of work. As far as I'm concerned, the final product itself does not have any 6-tile objects with all unique rotations you could use as easy reference. Almighty!
Screenshots


PIAZZI ROCKS
(so do you)
https://www.youtube.com/LUCPIX
Test Subject
#84 Old Today at 4:23 PM
Yep, so far as I could find, I couldn't easily find any Maxis objects with this number of tiles in my all-expansions install... but I happened to have a rug downloaded into my game generated by RugOMatic, so I pulled the DGRP, PALT, and SPR2 from that (after a failed attempt (partially just to warm up) to just modify a cloned copy of the rug to become a table with beta logic). I put it in the table I'd cloned from the base game and I didn't even have a problem, probably because I referenced a list of what each thing in an iff was for to make sure I didn't forget and so I moved all of them in before starting to mess with it.

...If I'd needed to keep the original rug sprites it might have been a problem, though, because one object was 3x2 and the other was 2x3... which meant a once-coherent rug turned into a nonsense patchwork!
Lab Assistant
Original Poster
#85 Old Today at 5:16 PM
Quote: Originally posted by purplewowies
Yep, so far as I could find, I couldn't easily find any Maxis objects with this number of tiles in my all-expansions install... but I happened to have a rug downloaded into my game generated by RugOMatic, so I pulled the DGRP, PALT, and SPR2 from that (after a failed attempt (partially just to warm up) to just modify a cloned copy of the rug to become a table with beta logic). I put it in the table I'd cloned from the base game and I didn't even have a problem, probably because I referenced a list of what each thing in an iff was for to make sure I didn't forget and so I moved all of them in before starting to mess with it.

...If I'd needed to keep the original rug sprites it might have been a problem, though, because one object was 3x2 and the other was 2x3... which meant a once-coherent rug turned into a nonsense patchwork!


Oh, my, that's the quintessential definition of ''getting the hang of it''. You came up with a super clever but simple solution.
Blame my diffusive post-zillennial focus skills, but I misread your post at first and it led me to believe you went ahead and took RugOMatic's own rug template iff's down at the program's subdirectories. I went "eureka!!!!" and pulled down the list of Transmogrifier.com's archived urls down at IA to download RugOMatic again. And, apparently, in spite of the program's paywall, one's free to have themselves a copy of the "premium" rug iffs and manipulate them as they fancy like any other transmogrifier-friendly item. Of course, in a way that it's provided dedicated "nw", "ne", "sw" and "se" graphics, instead of the undesirable "back" and "front". Cool huh

Max size is 4x4. I did not know I wanted a 16-tile dining table up until now. Where are the 3d modellers in the audience??


PIAZZI ROCKS
(so do you)
https://www.youtube.com/LUCPIX
Test Subject
#86 Old Today at 6:55 PM
...Holy cow, this in some ways solves my question in that other thread about registering RugOMatic OR getting four-rotation bases (since I didn't care about actually... making rugs), because the template rugs can completely and totally function as four-rotation bases!! (But no, I had someone's actually designed rug and used that. Specifically the "Modern Nursery Rug" found here was what I used. I hadn't been specific before because I ONLY used it in the sense of using its rotations and those came from RugOMatic (and also wasn't specific because I was having a hard time placing where it had come from), but maybe I should act as if I cloned it since realizing I had it and grabbing its sprites was an important first step in getting a working object.)

I can't believe it never occurred to me to see if the program's files had template iffs but now it makes complete sense, especially since RugOMatic requires Transmogrifier to work. I almost want to bet RugOMatic just functions by secretly running Transmogrifier itself somehow and plugging in the rug graphics and such added in the program and spitting out a recolored rug. (That seems obvious now, even though I knew it was talking to it because how else would it be using my magic cookie? I suppose it could be looking in the registry for it, but why not just... run Transmogrifier? That's the simpler way to do it! Probably! (I don't know whether running one program from another program is easier, actually. ))
Lab Assistant
Original Poster
#87 Old Today at 7:21 PM Last edited by LUCPIX : Today at 7:36 PM.
Quote: Originally posted by purplewowies
...Holy cow, this in some ways solves my question in that other thread about registering RugOMatic OR getting four-rotation bases (since I didn't care about actually... making rugs), because the template rugs can completely and totally function as four-rotation bases!! (But no, I had someone's actually designed rug and used that. Specifically the "Modern Nursery Rug" found here was what I used. I hadn't been specific before because I ONLY used it in the sense of using its rotations and those came from RugOMatic (and also wasn't specific because I was having a hard time placing where it had come from), but maybe I should act as if I cloned it since realizing I had it and grabbing its sprites was an important first step in getting a working object.)

I can't believe it never occurred to me to see if the program's files had template iffs but now it makes complete sense, especially since RugOMatic requires Transmogrifier to work. I almost want to bet RugOMatic just functions by secretly running Transmogrifier itself somehow and plugging in the rug graphics and such added in the program and spitting out a recolored rug. (That seems obvious now, even though I knew it was talking to it because how else would it be using my magic cookie? I suppose it could be looking in the registry for it, but why not just... run Transmogrifier? That's the simpler way to do it! Probably! (I don't know whether running one program from another program is easier, actually. ))



HHaha so we just came to the ultimate solution just because it's been thought that that was the original solution in the first place. that's funny. Being your hiccupily skilled english speaker has its pros indeed.
It never occurred to me to see if the program's files had template iffs as well! In the end of the day RugOMatic comes EverythingYouCanThinkOfOMatic... I almost took what I did as pirating, but then again you taught us that in the last straw of the program's useful lifespan it manifested itself like a freeware, so yeah
But I encourage you to still take the advice I gave you via pm though. (carbon-copy lixcpu@gmail.com when you do so ) In a community radius having the program in its full glory can fill a long-time silent gap .


PIAZZI ROCKS
(so do you)
https://www.youtube.com/LUCPIX
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