I've started working on Level 2, the stunning sequel to Level 1. I've already got the beta logic added, as well as some but not all of the setup (in specific, it can set Sam and tell you who it is, and it can set the house funds to Level 2's 265 simoleons).
...Its sprite doesn't look the best, but I think it's the best I'll manage for now. Can always try cleaning it up later.
The higher priority currently is fixing the new and unusual error it's encountering with the attribute that should keep it from starting without a Mercedes. XD