#477
8th Jan 2022 at 3:11 AM
Posts: 251
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In my opinion, what differentiates The Sims 2 from its successors is the customization of the world. Even though you don't play in an open world (neither in TS4) you have the ability to customize every single aspect of the neighborhood: you can make your own terrain in SimCity4, you choose the land texture (green, desert, concrete but if you download custom content you can have alien-esque colorful lands!), you place the lots where you want and, with the help of the Lot Adjuster tool from Mootilda (she did so much for this community) you can put lots far from the streets and make a hermit shack or anything else that comes to your mind. You can create your own world, with its story and lore. And you can play the "Build a City Challenge" which, in my opinion, is so much fun because it exploits all the cool unique features of The Sims 2 that I listed above.
In The Sims 4 you are limited to those few, small neighborhoods that EA makes. They are so small that having large families becomes a bad idea, because if you want to separate the various branches of the family in multiple houses you basically occupy half a neighborhood and there's almost no space for other families! I think this is ridicolous... The Sims is a life-simulation game and what makes it unique from any other game franchise is the fact that you go on generation after generation, expanding your family's story. How can I play a family-oriented game if there's no space for the families to expand?
The Sims 3 allows players to make their own world but, come on, its difficulty is not absolutely comparable to The Sims 2. Creating a world in TS2 requires few clicks, it's a main feature of the game that has been there from the start; creating a world in TS3 requires you to learn how to use the CAW tool which is super complex, and it will take months before the world you work on becomes playable. I recognize that TS3's worlds are superior in the sense that they are massive, full of detail, you can explore every corner of them because it's one big open area. However, the effort required to create the neighborhood of your dreams, with the story that you have in mind, is unbearable for a casual player, so you end up using the EA worlds or downloading worlds from the internet.
Sorry for this long rant of mine. I hope my point is clear: TS2 is still being played because it allows you to make your own experience. Many of us don't care for San Myshuno or Sunset Valley, we want our own worlds.