Quick Reply
Search this Thread
Top Secret Researcher
#251 Old 10th Sep 2024 at 11:09 PM
Quote: Originally posted by pico22
Another quote from the video above: "When I played The Sims for over 10 years, I realized that my biggest motivator for coming back to play was the new content that gets uploaded to the gallery."

I really disagree with this statement. I've been playing TS2 for almost 20 years (soon it will be more than 20: its birthday is on September 14), meaning that the game had no official new content since 2008. What is driving me are the stories I can (try to) tell: some come out fine and some end in complete disaster, but either way, it's great fun.

And another point: obviously, InZOI developers are only looking at and competing with TS4. I think that is a big mistake. It seems that Paralives will easily beat them in the gameplay department, and if (admittedly a very big IF) EA has any brains left, so could TS5.


I strongly agree. Beating TS4 is a low bar. Any new Life simulation game needs to aim higher. At least for me, they need to be better than TS3. Right now, I'm not seeing that. At all.
Advertisement
Be like the 22nd elephant with heated value in space, bark!
retired moderator
Original Poster
#252 Old 11th Sep 2024 at 10:34 AM
Quote: Originally posted by pico22
What is driving me are the stories I can (try to) tell: some come out fine and some end in complete disaster, but either way, it's great fun.

I agree; the Sims 2 is such a great sandbox for storytelling. So far we've seen that the zoi interactions are rather shallow- nothing really seems to have consequence, and even the world settings for disorder just seem to end up with a different texture on things and (cosmetic?) fires. Maybe this is just that the players who have tested this game haven't shown us this- but I think it's more likely that it's not there (yet at least).

We can console ourselves that it looks very good though:








Source- u/Shesleeps22 on reddit: https://www.reddit.com/r/inZOI/comm...i_have_created/
More here: https://www.reddit.com/r/inZOI/comm...ve_made_so_far/
Screenshots
Be like the 22nd elephant with heated value in space, bark!
retired moderator
Original Poster
#253 Old 12th Sep 2024 at 7:25 PM
Alchemist
#254 Old 18th Sep 2024 at 9:06 PM
Quote: Originally posted by 310175
I strongly agree. Beating TS4 is a low bar. Any new Life simulation game needs to aim higher. At least for me, they need to be better than TS3. Right now, I'm not seeing that. At all.

Yup TS3 is my bar. As someone who played the original The Sims. 4 is such a dissapointment. I'm ready to give inZOI a shot.
Inventor
#255 Old 23rd Sep 2024 at 3:33 PM
And now for something completely different.

Black Myth: Wukong is not a game I am really interested in, even if reviews are extremely good: just not my type. Two points worth noticing, though:
- on Steam, they released a (free) benchmark tool. I don't know how reliable it is (you travel through mostly static landscape; no fighting and fighting sequences are what sends my PC through the roof), but, as they say, it's the thought that counts. Krafton should certainly release one, preferably with Zois slapping each other, wrecking their cars and riding that rollercoaster.
- it made me wonder when the Chinese will make their version of Sims. Just the career options are mind-boggling: become head of CCP, for example - though I am not sure they would include that one.
Lab Assistant
#256 Old 26th Sep 2024 at 3:16 PM Last edited by Casimir : 26th Sep 2024 at 9:03 PM.
Rabbitholes in the game files, according to Simmer Erin. I haven't watched the video, but this still worries me.

I really hope that something interesting won't be a rabbithole. I want to see Zois shop clothes, gorceries or see them go to school. TS4 has done it with High School Years so no excuses. It doesn't have to be super advanced.

EDIT: There will be many interesting venues such as fire stations, broadcasting stations, city halls, stock firms and so on, but it isn't clear from the video which of those will be rabbitholes. Those were listed under perspective events. I have no idea what that means.
Inventor
#257 Old Yesterday at 11:22 PM
Quote: Originally posted by kirabook
It's believed it needs an internet connection because the game uses generative AI. People have been debating if it's a local generative AI or the usual generative AI, but the internet connection thing definitely kinda seems like the usual generative AI.

The specs aren't too far our there imo. Pretty typical of modern games these days.


There is a void with AI and everyone is trying to train and get as much data as possible. In my opinion it has advantages and disadvantages, but the objective always has to be to do something new, regardless of the base used. If the result is good, I don't see it as bad, although I think they should focus on the gameplay more. Everything seems very prefabricated and, as has already been said, lacking of consequences. I see it as a very good base, but as they have already said, it is far from being as good as Sims 3 if it had good optimization. (I have never been able to play it the way I want, So I consider it the best and the worst.)
Field Researcher
#258 Old Today at 1:08 AM
Quote: Originally posted by Sokisims
There is a void with AI and everyone is trying to train and get as much data as possible. In my opinion it has advantages and disadvantages, but the objective always has to be to do something new, regardless of the base used. If the result is good, I don't see it as bad, although I think they should focus on the gameplay more. Everything seems very prefabricated and, as has already been said, lacking of consequences. I see it as a very good base, but as they have already said, it is far from being as good as Sims 3 if it had good optimization. (I have never been able to play it the way I want, So I consider it the best and the worst.)


I personally do care a lot despite what the end result will be when it comes to gen AI.

These models need SO much data and information to be more accurate, and these companies intend to use these models and systems to get money.... so why not use some of those millions and billions of dollars of investment money and pay artist and writers to include their content in the models and pay royalties?

As someone who works in tech, it just bothers me that there's always someone on top trying to take shortcuts and will happily soak in the wealth but get all preachy when someone demands to be paid for their work.

Inzoi is claiming theirs is in house, but I still have some questions about it. I guess we'll just have to see. I'm watching from a distance. And I want to stress I'm really only talking about generative AI, not AI in general. The Sims genre could use some advancement in AI technology to be frank, but I don't think gen AI really contributes to the cause.

I didn't feel much interest or excitement watching the gameplay myself. I think I said it before, but it feels a lot more GTA than Sims to me right now. The more I watched, the less interested I became. But hey, if they listen to the side of the community who is requesting more in depth gameplay rather than just pretty looks, I think it'll be a fun game for many simmers.
Inventor
#259 Old Today at 9:51 AM Last edited by Sokisims : Today at 10:09 AM.
@kirabook Yes, in video games and so on, it would be nice that even if Ai is used, the artists are paid.
Page 11 of 11
Back to top