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Field Researcher
Original Poster
#1 Old 24th Sep 2024 at 10:21 AM Last edited by LemonyLin : 27th Sep 2024 at 11:17 PM. Reason: Adding items.
Default LF>Dinosaurs, dino skeletons, fossils, etc

EDIT: Lab machines found, still looking for dinos!
Pretty much as the title says, I am looking for any/all of these machines (Especially the blue tubes) if anyone knows of someone who converted them to 3 or ones with a similar vibe please let me know! Thank you!

Aside from that, I'm also currently looking for dinosaurs. Anything dinosaurs. EVERYTHING dinosaurs They can be t-posed and fugly, I do not care. I am looking for the widest variety I can currently find.

Any dinosaur skeletons would also be appreciated, especially if they're different than the T-rex. Even any little display fossils would be fine.
If you have options that are only for Sims 4 I'm still interested, I can learn! Thank you!
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Test Subject
#2 Old 27th Sep 2024 at 7:42 PM
You might find this database useful: https://docs.google.com/spreadsheet...dit?gid=0#gid=0
Field Researcher
Original Poster
#3 Old 27th Sep 2024 at 11:16 PM
Quote: Originally posted by Ommeliina
You might find this database useful: https://docs.google.com/spreadsheet...dit?gid=0#gid=0

I think the database did actually link me to almost everything I wanted. I think I'll edit the title for just dinosaurs now.
Lab Assistant
#4 Old 28th Sep 2024 at 1:24 AM
Quote: Originally posted by LemonyLin
I think the database did actually link me to almost everything I wanted. I think I'll edit the title for just dinosaurs now.

Where did you find the test tubes? I'd also like to have it in my game. I looked in the get to work category under S1M5-4 Test Tube Pedestal, but there's no link
Field Researcher
Original Poster
#5 Old 28th Sep 2024 at 11:04 AM
Quote: Originally posted by makiura
Where did you find the test tubes? I'd also like to have it in my game. I looked in the get to work category under S1M5-4 Test Tube Pedestal, but there's no link

I actually extracted them from the Sims 4 myself. I thought they were from strangerville but they're not. I plan on converting them (hopefully) this weekend. Want a copy once I do?
Test Subject
#6 Old 28th Sep 2024 at 11:17 AM
Quote: Originally posted by LemonyLin
I think the database did actually link me to almost everything I wanted. I think I'll edit the title for just dinosaurs now.


Im glad to hear that! That database is updated regularly, so you can check from time to time if some of the objects you want are already conversed.
Field Researcher
Original Poster
#7 Old 28th Sep 2024 at 5:37 PM
Quote: Originally posted by Ommeliina
Im glad to hear that! That database is updated regularly, so you can check from time to time if some of the objects you want are already conversed.

I will be for sure!
Lab Assistant
#8 Old 28th Sep 2024 at 7:16 PM Last edited by ebonymoon : 28th Sep 2024 at 11:46 PM.
Quote: Originally posted by LemonyLin
I actually extracted them from the Sims 4 myself. I thought they were from strangerville but they're not. I plan on converting them (hopefully) this weekend. Want a copy once I do?

Which pack are they in? I'm not familiar with Sims 4, but may try my hand at converting some stuff in the future, including these as I want to make a big lab for the mad scientist characters I have.
Field Researcher
Original Poster
#9 Old 29th Sep 2024 at 12:16 AM
Quote: Originally posted by ebonymoon
Which pack are they in? I'm not familiar with Sims 4, but may try my hand at converting some stuff in the future, including these as I want to make a big lab for the mad scientist characters I have.

All the lab equipment is from Get to work.
Lab Assistant
#10 Old 29th Sep 2024 at 12:46 AM
Quote: Originally posted by LemonyLin
All the lab equipment is from Get to work.

Thank you !
Lab Assistant
#11 Old 29th Sep 2024 at 3:22 AM
Quote: Originally posted by LemonyLin
I actually extracted them from the Sims 4 myself. I thought they were from strangerville but they're not. I plan on converting them (hopefully) this weekend. Want a copy once I do?

Yes please!
Lab Assistant
#12 Old 29th Sep 2024 at 7:14 PM Last edited by ebonymoon : 29th Sep 2024 at 7:31 PM.
Don't know if this is what you are looking for, but there is this
https://modthesims.info/d/388771/ju...dy777-pack.html

This is a SIMS 4 mod, but it has cool fossils if you are willing to port stuff https://modthesims.info/d/681889/3-...l-displays.html

Another Sims 4 mod https://simdertalia.tumblr.com/post...sfs-no-ads-here
Field Researcher
Original Poster
#13 Old 30th Sep 2024 at 12:23 AM
Quote: Originally posted by ebonymoon
Don't know if this is what you are looking for, but there is this
https://modthesims.info/d/388771/ju...dy777-pack.html

This is a SIMS 4 mod, but it has cool fossils if you are willing to port stuff https://modthesims.info/d/681889/3-...l-displays.html

Another Sims 4 mod https://simdertalia.tumblr.com/post...sfs-no-ads-here

These are great! Thank you so much! I absolutely LOVE ammonites! And I am learning to port stuff, EVENTUALLY imma get it.
Lab Assistant
#14 Old 30th Sep 2024 at 12:40 AM
Quote: Originally posted by LemonyLin
These are great! Thank you so much! I absolutely LOVE ammonites! And I am learning to port stuff, EVENTUALLY imma get it.

You're welcome! those ammonites are gorgeous, aren't they? Good luck with porting. I only know how to port basic stuff from Skyrim and Oblivion to Morrowind, lol, but really want to port stuff to Sims 3! I've already got a file of Sims 4 stuff I wanna port to Sims 3.
Field Researcher
Original Poster
#15 Old 30th Sep 2024 at 1:35 PM
Quote: Originally posted by ebonymoon
You're welcome! those ammonites are gorgeous, aren't they? Good luck with porting. I only know how to port basic stuff from Skyrim and Oblivion to Morrowind, lol, but really want to port stuff to Sims 3! I've already got a file of Sims 4 stuff I wanna port to Sims 3.

VERY!! I'm trying to learn but it's a frustrating process honestly.
Mad Poster
#16 Old 30th Sep 2024 at 3:30 PM
Quote: Originally posted by LemonyLin
VERY!! I'm trying to learn but it's a frustrating process honestly.


If you need 4t3 conversion tips or a tutorial, here's mine--hopefully it helps? https://murfeelee.tumblr.com/post/1...-ts3-extracting
Field Researcher
Original Poster
#17 Old 30th Sep 2024 at 4:28 PM
Quote: Originally posted by murfee
If you need 4t3 conversion tips or a tutorial, here's mine--hopefully it helps? https://murfeelee.tumblr.com/post/1...-ts3-extracting

I love your CC! It is a significant part of my CC folder LOL. The problem I've been running into is how to import things to a Sims 3 package. I went in TSR and it keeps saying "Index is outside the boundary of the array", I even tried re-naming the groups, but when I open the file back up in blender the names are different, so I haven't been able to figure this error out. Even the one time I got the name to stick it didn't work, same error.
Mad Poster
#18 Old 30th Sep 2024 at 11:57 PM
Quote: Originally posted by LemonyLin
I love your CC! It is a significant part of my CC folder LOL. The problem I've been running into is how to import things to a Sims 3 package. I went in TSR and it keeps saying "Index is outside the boundary of the array", I even tried re-naming the groups, but when I open the file back up in blender the names are different, so I haven't been able to figure this error out. Even the one time I got the name to stick it didn't work, same error.


LOL, thanks--and my apologies to your folder space!

But oh boy--I avoid Blender as much as humanly possible. Yes, that error's usually cuz of the group names, but I have no idea how to change them unless I use Milkshape.
I wonder if either of these help or not?
https://www.reddit.com/r/blenderhel...original_names/
https://blenderartists.org/t/best-p...-meshes/1276442
https://discussions.unity.com/t/why...h-name/100294/2
Apparently, SOMETHING happens during the Export process in Blender that effs everything up--one of those obnoxious buttons to export objects as groups/single objects/etc needs to be (un)checked, apparently? IDEK. U_U
Field Researcher
Original Poster
#19 Old 1st Oct 2024 at 4:13 AM
Quote: Originally posted by murfee
LOL, thanks--and my apologies to your folder space!

But oh boy--I avoid Blender as much as humanly possible. Yes, that error's usually cuz of the group names, but I have no idea how to change them unless I use Milkshape.
I wonder if either of these help or not?
https://www.reddit.com/r/blenderhel...original_names/
https://blenderartists.org/t/best-p...-meshes/1276442
https://discussions.unity.com/t/why...h-name/100294/2
Apparently, SOMETHING happens during the Export process in Blender that effs everything up--one of those obnoxious buttons to export objects as groups/single objects/etc needs to be (un)checked, apparently? IDEK. U_U

Omg, I spent HOURS googling this, but this actually did help! I've got the mesh into TSR, now I'm just fiddling with textures! I am THRILLED!
And yes, my folder space weeps, but it is strong. It will survive.

The issue is the export, you were right. The default is to export OBJ as OBJ objects, unticking this and selecting “Objects as OBJ Groups” seems to fix it! I am so happy as my primary workspace was formatted and I no longer have Milkshape set up on it. THANK YOU SO MUCH!
Mad Poster
#20 Old 6th Oct 2024 at 10:28 PM
Quote: Originally posted by LemonyLin
Omg, I spent HOURS googling this, but this actually did help! I've got the mesh into TSR, now I'm just fiddling with textures! I am THRILLED!
And yes, my folder space weeps, but it is strong. It will survive.

The issue is the export, you were right. The default is to export OBJ as OBJ objects, unticking this and selecting “Objects as OBJ Groups” seems to fix it! I am so happy as my primary workspace was formatted and I no longer have Milkshape set up on it. THANK YOU SO MUCH!


I'm so glad that helped! Now I've learned something new too!
Field Researcher
Original Poster
#21 Old 6th Oct 2024 at 10:44 PM
Quote: Originally posted by murfee
I'm so glad that helped! Now I've learned something new too!

Additional knowledge to spread! This technique DOES NOT work in every version of blender. It works great if exported from version 2.82a, but does not work if exported from 2.70a (I keep both installed due to meshes from 2.8+ not working for other games). Or at least for me, I have not been successful in getting any exports from 2.70a into TSR.
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