#1
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24th Apr 2023 at 10:48 PM
The Foster Legacy Challenge.
Random Challenge idea I had last night.
The goal is to go through 10 generations (like most legacy challenges) taking care of 12 kids each generation.
I originally wanted to call it the Orphanage Legacy Challenge because you're taking care of a large number of kids(And the founder doesn't marry)... but I realized that you're not really having other people adopt the kids, so I think this works just the same.
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Requirements:
-This challenge works best with the Generations and Ambitions expansions, but can be done with base game as well!
Nraas Master Controller (To make households with 8+ people)
Nraas Portrait Panel (To have more than 8 people show up with the portraits.)
If you are someone who doesn't use mods and wouldn't consider it, then it is ok to have only 6 or 7 kids each generation.
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Setup:
-Create your founder.
Your founder can be either male or female and looks don't matter.
For the traits, 2 of them are dedicated to "Family Orientated." and "Nurturing." The rest can be decided by you.
-Create a house.
You'll likely want the biggest lot the game has to offer.
Since this is not a "rags to riches" scenario, it is ok to use cheats to build the house and furnish it, but you must reduce your money to $5,000 Simoleans after building.
Your two options are to have 7 bedrooms (kids are doubled up + one for founder) or to have 13 (Kids get their own rooms + one for founder.)
There is no in between, but the rest of the house can be modeled to your liking.
-Create the family
You will want 3 babies, 3 toddlers, 3 children, and 3 teenagers. (1 baby, 1 toddler, 2 children, and 2 teenagers for people without mods.)
You are allowed to either adopt, or make them in CAS, but they have to have randomized traits.
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Rules:
-Your founder must be in the daycare career if you have ambitions installed. (If not, they must be a teacher.)
-Your founder cannot marry as they will be too focused on the wellbeing of the children they are taking care of to want a love interest.
-You can pick heirs from any of the kids you are taking care of, but pick them at the start of the generation (or before the kids start aging up.)
-Gen 1 heirs and onward are allowed to marry and take different career paths than the founder if they so choose.
-After aging up to YA, sims will leave the household to find their own branch of life. (Doesn't apply to chosen heir)
-No new foster sims will be created or added to the household until the last sim has aged up.
-After the fostered sim has aged up to YA, the founder will go to live with the kid they had the highest relationship with (that isn't the heir.) (Generations onward will do the same thing.) If all foster sims have the highest relationship with the founder, you can choose who they go to live with, or send them off on their own.
-You cannot use cheats beyond the money cheats to build the house, "moveobjects on/true" if a sim is in between the floors, or resetsim [first name] [Last name] for the same purpose.
-After generation one you can have any combination of babies, toddlers, children, and teens, but you must have at least one of each. (and 12 total kids each generation.)
-You can't alter the lives of the sims that have moved out.
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Scoring:
+3 points for every fostered sim you take care of that has two or more of the founder's traits.
+5 points for every fostered sim you take care of. (This will be 60 points per generation.)
+5 points for every painted portrait of kids that have been fostered in the household. (Must be on a wall somewhere.)
+5 points for every fostered sim that has maxed out a skill the founder mastered.
+5 points for every children's book written by fostered sims in your household.
+10 points for every fostered sim that goes into a profession that is similar to the founder's (that is not any of the heirs.)