Quick Reply
Search this Thread
Lab Assistant
Original Poster
#1 Old 23rd Oct 2024 at 12:19 PM
Default Where is the baby skin file located?
I did some research looking for the baby skin files to modify the textures.
But I don't know where it is, and there is no information online.
The skin is needed to change the default skin/crib texture.
Any help would be greatly appreciated!
Advertisement
Top Secret Researcher
#2 Old 23rd Oct 2024 at 8:20 PM
Quote: Originally posted by |usagi
I did some research looking for the baby skin files to modify the textures.
But I don't know where it is, and there is no information online.
The skin is needed to change the default skin/crib texture.
Any help would be greatly appreciated!

The baby object is in The Sims\GameData\Objects\objects.far; the textures are contained inside the object.

I've made some mods for The Sims 1 -- yes, The Sims ONE :-) -- which you can find at http://corylea.com/Sims1ModsByCorylea.html
Lab Assistant
Original Poster
#3 Old 24th Oct 2024 at 5:53 PM
Thank you for your reply.
I wish it was simple to open the file. I hoped to find the texture somewhere, just like the default skins.
Top Secret Researcher
#4 Old 26th Oct 2024 at 6:26 PM
Quote: Originally posted by |usagi
Thank you for your reply.
I wish it was simple to open the file. I hoped to find the texture somewhere, just like the default skins.

The object that's called Baby.iff is mostly the crib. The baby that you pick up from the crib is a tiny little texture that's only 32 x 32, much smaller than the 256 x 256 textures for sim bodies or the 128 x 128 textures for sim heads. That's because the game doesn't consider the baby a sim yet; the baby is considered a "suit" that the sim puts on and takes off whenever you feed, play with, or sing to the baby, in the same way that a sim puts on or takes off the "suit" of a knife and fork when they eat. The game doesn't consider the baby a sim until it turns into a child.

I've extracted the baby's textures for you and attached them here. They're TINY, though, so there isn't a whole lot that can be done with them. But you can make the baby's covering a different color, if that's what you want.

When you've done whatever you want with the textures, put them into the Textures folder (NOT the Skins folder), since these need to override the files that are in Textures.far, which is in the Textures folder.
Attached files:
File Type: zip  BabyTextures.zip (3.8 KB, 1 downloads)

I've made some mods for The Sims 1 -- yes, The Sims ONE :-) -- which you can find at http://corylea.com/Sims1ModsByCorylea.html
Lab Assistant
Original Poster
#5 Old 26th Oct 2024 at 7:22 PM
Quote: Originally posted by Corylea
The object that's called Baby.iff is mostly the crib. The baby that you pick up from the crib is a tiny little texture that's only 32 x 32, much smaller than the 256 x 256 textures for sim bodies or the 128 x 128 textures for sim heads. That's because the game doesn't consider the baby a sim yet; the baby is considered a "suit" that the sim puts on and takes off whenever you feed, play with, or sing to the baby, in the same way that a sim puts on or takes off the "suit" of a knife and fork when they eat. The game doesn't consider the baby a sim until it turns into a child.

I've extracted the baby's textures for you and attached them here. They're TINY, though, so there isn't a whole lot that can be done with them. But you can make the baby's covering a different color, if that's what you want.

When you've done whatever you want with the textures, put them into the Textures folder (NOT the Skins folder), since these need to override the files that are in Textures.far, which is in the Textures folder.


I have no words to explain how much I appreciate you for this. Thank you for doing this for me, I know it's not easy to open these old files today.
You mentioned putting the new texture inside the Textures folder. Should we do the same with the default skins of the pajamas, swimwear, etc?
Big thank you again, you are a lifesaver!
Top Secret Researcher
#6 Old 26th Oct 2024 at 10:51 PM
Quote: Originally posted by |usagi
I have no words to explain how much I appreciate you for this. Thank you for doing this for me, I know it's not easy to open these old files today.
You're very welcome! It's actually very easy to open the old files with FarOut, but getting it installed takes a bit of fiddling, and I figured it would be easier for me to just extract them for you.

Quote: Originally posted by |usagi
You mentioned putting the new texture inside the Textures folder. Should we do the same with the default skins of the pajamas, swimwear, etc?
Goodness, no. The pajamas, swimwear, formalwear, winterwear, and high fashion outfits all go into The Sims\ExpansionShared\SkinsBuy. Only heads and everyday outfits go into the GameData subfolders. You can put all of the heads and everyday outfits you download into The Sims\GameData\Skins, or you can put the .cmx and .skn files into The Sims\GameData\Skins, and put the .bmp files for heads and everyday outfits into The Sims\GameData\Textures.

I've made some mods for The Sims 1 -- yes, The Sims ONE :-) -- which you can find at http://corylea.com/Sims1ModsByCorylea.html
Lab Assistant
Original Poster
#7 Old 27th Oct 2024 at 8:42 AM
Quote: Originally posted by Corylea
You're very welcome! It's actually very easy to open the old files with FarOut, but getting it installed takes a bit of fiddling, and I figured it would be easier for me to just extract them for you.

Goodness, no. The pajamas, swimwear, formalwear, winterwear, and high fashion outfits all go into The Sims\ExpansionShared\SkinsBuy. Only heads and everyday outfits go into the GameData subfolders. You can put all of the heads and everyday outfits you download into The Sims\GameData\Skins, or you can put the .cmx and .skn files into The Sims\GameData\Skins, and put the .bmp files for heads and everyday outfits into The Sims\GameData\Textures.


Thank you again!
-
If I understand correctly, all the default skins, including the nude skin that are not accessible in the skins folder, have to be put in the SkinsBuy folder?
My goal is to change the default skins, and luckily I found the files on Moon Sims . But I don't see information on where to install them afterwords.
Top Secret Researcher
#8 Old 27th Oct 2024 at 7:16 PM
Quote: Originally posted by |usagi
If I understand correctly, all the default skins, including the nude skin that are not accessible in the skins folder, have to be put in the SkinsBuy folder?
My goal is to change the default skins, and luckily I found the files on Moon Sims . But I don't see information on where to install them afterwords.

Replacement skins need to be placed wherever the skins they're overriding are. So the replacement skins for buyable skins go into SkinsBuy. But the nude skins aren't buyable, so if you want to override those, you need to put the replacements into the folder where the nude skins are located. In the case of the nude skins, this is the Texture folder under GameData.

Many of the skins are located in Textures.far, which would mean that overrides for those specific skins need to be put into the Textures folder, but some of them are located in the .far files of the expansion pack they came with. And the .far files for the expansion packs have an internal structure, so overrides for those would need to mimic the internal structure of the .far files. For most of the expansion packs, skins that came with that pack are in a Skins subfolder within the .far file, so a replacement skin for one that's in that .far file wouldn't be put into just the folder for the pack, it would be put into a Skins subfolder inside the folder for the pack.

The good thing about all of this is that nothing needs to be put INSIDE the .far files, so if you turn out not to like a replacement skin, you can just delete it, and the standard skin that's inside the .far file will resume. This is NOT true for the skins in SkinsBuy, which are NOT protected by a .far file. So before you replace anything that's in SkinsBuy, it's a good idea to back them up by copying the contents of that folder to another place.

I've made some mods for The Sims 1 -- yes, The Sims ONE :-) -- which you can find at http://corylea.com/Sims1ModsByCorylea.html
Lab Assistant
Original Poster
#9 Old 28th Oct 2024 at 9:06 AM
Quote: Originally posted by Corylea
Replacement skins need to be placed wherever the skins they're overriding are. So the replacement skins for buyable skins go into SkinsBuy. But the nude skins aren't buyable, so if you want to override those, you need to put the replacements into the folder where the nude skins are located. In the case of the nude skins, this is the Texture folder under GameData.

Many of the skins are located in Textures.far, which would mean that overrides for those specific skins need to be put into the Textures folder, but some of them are located in the .far files of the expansion pack they came with. And the .far files for the expansion packs have an internal structure, so overrides for those would need to mimic the internal structure of the .far files. For most of the expansion packs, skins that came with that pack are in a Skins subfolder within the .far file, so a replacement skin for one that's in that .far file wouldn't be put into just the folder for the pack, it would be put into a Skins subfolder inside the folder for the pack.

The good thing about all of this is that nothing needs to be put INSIDE the .far files, so if you turn out not to like a replacement skin, you can just delete it, and the standard skin that's inside the .far file will resume. This is NOT true for the skins in SkinsBuy, which are NOT protected by a .far file. So before you replace anything that's in SkinsBuy, it's a good idea to back them up by copying the contents of that folder to another place.


Thank you for the explanation, you helped me a lot!
I think I understand what I have to do from here =)
Top Secret Researcher
#10 Old 28th Oct 2024 at 10:18 PM
Quote: Originally posted by |usagi
Thank you for the explanation, you helped me a lot!
I think I understand what I have to do from here =)

Glad to hear it!

If you need to know which .far file something is in, so you can put a replacement skin in the right folder, you can look at all the goodies inside the .far files with FarOut.

It's available at the Internet Archive, and it needs some auxiliary stuff to make it work on modern machines. The README will tell you more, and this post at Reddit has additional important information: https://www.reddit.com/r/sims1/comm...gram_far_out_i/. Make sure to see my comment on that post, since one of the instructions in the original post needs a bit of tweaking.

FarOut is from SimsWardrobe, and their programs assume that the paths are in English; people whose computers use non-English paths have found that they can get these programs to work using Locale Emulator.

I've made some mods for The Sims 1 -- yes, The Sims ONE :-) -- which you can find at http://corylea.com/Sims1ModsByCorylea.html
Lab Assistant
Original Poster
#11 Old 29th Oct 2024 at 10:09 AM
Quote: Originally posted by Corylea
Glad to hear it!

If you need to know which .far file something is in, so you can put a replacement skin in the right folder, you can look at all the goodies inside the .far files with FarOut.

It's available at the Internet Archive, and it needs some auxiliary stuff to make it work on modern machines. The README will tell you more, and this post at Reddit has additional important information: https://www.reddit.com/r/sims1/comm...gram_far_out_i/. Make sure to see my comment on that post, since one of the instructions in the original post needs a bit of tweaking.

FarOut is from SimsWardrobe, and their programs assume that the paths are in English; people whose computers use non-English paths have found that they can get these programs to work using Locale Emulator.


Thank you for all the help, much appreciated!
Back to top