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Contrary to reports, MTS is NOT compromised, and it IS safe to download from here. For more information, see this thread.
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Mad Poster
#34626 Old Yesterday at 12:08 AM
Quote: Originally posted by simsample
Try using the batbox (FFS debugger) to delete off-world loiterers.


https://modthesims.info/d/668015/


If you really want to know, I would suggest to backup and try it!


Nopke's mod stops the WANT to go to college, but it doesn't (?) stop them ageing up and crying because they didn't go to college..which is what really bothered me.
As for the "try it a see" hahah no

Stand up, speak out. Just not to me..
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Alchemist
#34627 Old Yesterday at 1:09 AM
Quote: Originally posted by grammapat
... oh, and this---I can tell a teen to run away (a mod of course) but what would happen if he was at a community lot? Would the game exit that lot? And then when you open his house does it show he ran away? Seems like it just wouldn't work.

there have been a few times that I've wished that when you had a teen runaway it put them in their own household in the sim bin .. if you exited the lot and didn't bring them home .. though maybe get a message askin first what to do with them.. for them to "stay" on the lost, but can still be ran away .. or "leave" in which they'd get their own household
Space Pony
#34628 Old Yesterday at 4:01 AM
Quote: Originally posted by grammapat
Oh, and this---I can tell a teen to run away (a mod of course) but what would happen if he was at a community lot? Would the game exit that lot? And then when you open his house does it show he ran away? Seems like it just wouldn't work.

If it was your only playable sim at the time, it might work like death? My vampire sim got killed on a community lot by being poked by an angel (You know how it is!), and they were my only playable, I basically ended up left in edit lot mode, with the only option to be go back to neighbourhood (without saving).

I didn't save and my vamp was back home, upon entering their lot they just did the usual return home thing.

Shabado... sha..ba..doo..badooo
Mad Poster
#34629 Old Yesterday at 9:04 AM
Quote: Originally posted by grammapat
Nopke's mod stops the WANT to go to college, but it doesn't (?) stop them ageing up and crying because they didn't go to college..which is what really bothered me.
As for the "try it a see" hahah no


It's part of Squinge's pack here. http://www.insimenator.org/index.php?topic=96190.0
Alchemist
#34630 Old Yesterday at 9:21 AM
Quote: Originally posted by grammapat
Reading through the posts above I wonder if this is related: tell sim to use phone - they pick it up then hang up. This has happened before; I deleted ALL the phones in the house, then replaced them - and that worked. But in THIS house I couldn't fix.??


I get this glitch sometimes, not sure what causes it but I do know that the Butler making a phone call fixes it. In the scenario I experience, the house phone stops working and, like you describe, sims pick up the phone to make a call, but immediately place it back down, never completing the interaction. But cell phones usually still work; it's just an issue with the house phone. What fixes it is the Butler using the phone to fire other service sims.

So if you don't have a cell phone, you'd get one to call all the service sims. (You can get one through cheats, etc.) Then make sure you have hired the maid or gardener. Next hire the Butler and when he comes over, say yes, he can fire the other aims. He makes the call with the house phone and bam, the phone is working again. Fire him and get things back to normal.

Again, don't ask me why this happens or why this works (I swear I'm not crazy ); the thread where I learned this trick is lost to my memory. But it does work, so you could give it a try and see if it's the same glitch.

...Although I'm wondering if using the batbox to delete off-world loiterers would work, too. Idk, but I feel like this glitch happens when you save and exit with a sim on the phone, though I could be wrong.

"Thinking of you, wherever you are. We pray for our sorrows to end, and hope that our hearts will blend." - Kingdom Hearts

XPTL Mod Archive | Change a Mod's Mesh into a CC Object | Increasing the Game Difficulty | Editing ACR 4 Your Age Mod
aka Kelyns | she/her
Lab Assistant
#34631 Old Yesterday at 5:21 PM
What happens if a sim wears something that gets hidden by hider after being created?
Needs Coffee
retired moderator
#34632 Old Yesterday at 9:48 PM
Quote: Originally posted by Matryoshkah
What happens if a sim wears something that gets hidden by hider after being created?

Then they wear it.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Lab Assistant
#34633 Old Yesterday at 9:53 PM
Quote: Originally posted by joandsarah77
Then they wear it.

Thank youu, I was worried about floating heads or something like that.
Needs Coffee
retired moderator
#34634 Old Yesterday at 10:48 PM
Quote: Originally posted by Matryoshkah
Thank youu, I was worried about floating heads or something like that.


It's only hidden from you seeing it in catalogue. So its less cluttered, its not gone from the game.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Mad Poster
#34635 Old Today at 3:48 AM
Is it possible for a teen/elder career to have more then 3 levels?

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | Simlogical Archives | smorbie1's Chris Hatch archives
Alchemist
#34636 Old Today at 5:17 AM
Quote: Originally posted by Bulbizarre
Is it possible for a teen/elder career to have more then 3 levels?

I'm not 100% sure, but I think the answer is no. I think that is one of those things that's hard coded.
Mad Poster
#34637 Old Today at 6:08 AM
Yeah, I was wondering if it was hard-coded or whether it was just something Maxis did.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | Simlogical Archives | smorbie1's Chris Hatch archives
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