Posts: 2,832
Thanks: 6971 in 13 Posts
15 Achievements
Well, what you described in your original post was something like a hybrid drum sculpture. When you moved the CRES and the other entities from the drum clone into the scuplture clone (this is what I remember you doing) you must either rename the whole chain (from CRES on) to the original names, and relink the pieces, or just edit textlist 0x00000085 to the new cres name.
What you are working on should work, amd should not be too hard to do. I have made sculptures before from other meshes. But for those, I cloned the sculpture, and replaced the GMDC and the TXMT+TXTR files with new ones. That requires you to manually relink these new items to the rest of the clone, although maybe Fix Integrity can do that.
The other way would probably to start the way you are describing, then clone a scuplture and look at all the options in the OBJD and make the drumset have these choices (and also a new description in the CTSS).
You also need the same semi globals, I think these are the painting ones. And the BHAVs from the sculpture need to go into the package in place of the ones that go with the drums.
Let me tell you a great hint that will help you find problems before you try in the game. After editing and saving, use the Object Tools/Scenegrapher on your creation. It gives you a visual presentation of the components, and will tell you if a part is not found, and any that are orphans. Until the scenegrapher finds all the parts linked correctly, placing the object in the game will be a waste of time.
In the scenegrapher, if you know, for example, that the TXTR file is in there, and the scenegrapher shows it is an orphan and that some other TXTR is missing, look carefully at the names, as there is some discrepancy. Also, when you rename anything, you need to Fix TGI and make sure the new TGI are used in any link to your new named component.
<* Wes *>
If you like to say what you think, be sure you know which to do first.