Jedi Padawan Challenge
A short challenge for an adult and seven children set in the world of Star Wars.
Warning: Your success in this challenge depends to no small degree on luck!
Setup:
Create a
Jedi Master of
adult (not young adult) or elder age
Jedi Masters suitable for the task at hand
must not have the traits Hates children, Commitment issues, Evil, Mean or Hot-headed. Suggested traits are Good, Active and Snob, but you can play against the stereotype and come up with any combination of allowed traits.
Move your Jedi Master into a neighborhood of your choice. Note the number of
digable rocks in the neighborhood –
the more you have, the easier the challenge will be.
Furnish your new home with good beds, showers, toilets and kitchen appliances. Use money cheats as desired, but keep in mind that you are building a Jedi training home and not a luxury boarding school (but neither a prison)! The spaceship playtower is required and good luck keeping your kids from using it 24/7…
Now choose
seven children from the randomly generated town population or create your own children in the Jedi Master´s household. (You recieve bonus points if you play with randomized sims.)
Now create (or choose from the townie pool)
eight sims young adult, adult or elder.These are
Jedi Knights eligible for mentoring a Padawan, so choose their traits and style accordingly. Note: You won´t be playing those sims during the challenge.
Move the Knights household in next door to the Jedi children and you are good to go.
Goal:
The children are considered
Jedi learners and one week away from their teen birthday. You´ll be playing them for this
one week and then age them up, so it doesn´t really matter what lifspan you set (or if you enable aging at all). At the end of the week some of the children will be chosen as Padawans, while other will leave the order and use their gift of Force Sensitivity in different ways/places.
To become a Padawan, the children must
find a crystal suitable for a lightsaber and
convince a Jedi to take them under their wing.
How to play:
There is no need for jobs or school, except if you want to impose a challenge on yourself.
Each day of the week you assume the role of only one specific child and the Jedi Master, the others can be run on free will. (You get bonus points if you enable free will.)
Only the Jedi Master can invite in visitors. Sims other than relatives or other Jedi should probably get sent away.
The children may phone and keep in touch with their relatives, but it isn´t encouraged by the order. Make sure to not let the Jedi Master see when your Learners use their phones! Lecturing in this case (or any action you deem inappropriate) is completely left to your discreation.
Finding a willing master isn´t too hard as eight of those live right next door. The children must not visit that house (or move anywhere anything that causes a loading screen), but they are free to chat up the adults in the neighborhood. Once child and knight have reached
friend-status the adult agrees to take the Jedi learner as their Padawan.Once a mentor has been „claimed“ by one child, no other child can name that particular knight their mentor.
Lightsaber crystals can be
dug up in the neighborhood. The exact kind of crystal also denotes the future Padawan´s Jedi class:
Green (Plumbite, Emerald): Consular
Blue (Turquoise, Sapphire): Guardian
Yellow (Jonquilyst, Citrine): Sentines
Orange (Fire Opal, Peach, Orange Topaz): Sith Sentinel
Violet (Amethyst, Quartz): Sith Guardian
Red (Rainborz, Ruby, Rose): Sith Consular
Silver (Simalite, Shinolite, Diamond, Alabaster): Free choice of Jedi class
Black (Jet, Hematitet): Free choice of Sith class
I use the classes from the Knights of the old republic rpg here: Consulars are pure force users, Guardians are primarily fighters and Sentinels balanced between these extremes.
Just for fun:
Your Jedi Learners are already quite strong in the Force! They can use Force Lighting (Mischief -> shocker trick), Force Persuade (canceling actions and controlling other sims), Destiny Sense (Pause the game and think about the best course of action) and Force Telekinesis (move around furniture in zero time). Make them come to life by interpreting more game commands as force powers and be sure to post pictures!
Scoring:
Every Jedi Learner that became a Padawan +10 (max 70)
Havin all three core classes (Consular, Sentinel, Guardian) in your household +10 (max 10)
Every Jedi Learner in danger of falling to the dark side (reddish crystal) –5 (max –35)
Jedi Learners´ traits and aspirations were randomized: +2 per kid (max 14)
Jedi Learners were left to free will: +2 per day (max 14)
Jedi Knighs´ traits and aspirations were randomized: +2 per knight (max 14)
Never used a money cheat (other than for the playtower) +20 (max 20)
Every death/Social worker: -20 (max –140… one more would be game over)
Have fun & may the force be with you!