Quote: Originally posted by HugeLunatic
I tried various things... the problem, as I see it, is the pool water itself... the Maxis folks went a little overboard in their water-tinting efforts. IRL, water is
clear. From the air, water bodies
reflect the blue sky... or the gray sky, if it's cloudy. Unmodded Sims pool water doesn't even do that. As a kid I enjoyed looking through my grandpa's camera lens filters, but I noticed that mixing
light doesn't necessarily work the same way as, say, mixing
paint... and I think that's sort of the issue here: the ultramarine filter of the Maxis water messes everything up. As you can see in the screenshot, things which look like they might work pretty well on the
surface - like garden-soil tiles - are mostly turned a funny shade of purple under the water... except for the green wall paint (at right), which just becomes darker blue [shrug].
CycloneSue's brown clay wallpaper (arrow) suffers the same fate. In an empty pool, it'd be great, and I'll probably use it somewhere as regular wall paint. But that blue water... I thought that maybe a dark orange would counteract the blue (makes sense on a color wheel), so I tried the orange-ish ripple pattern Maxis cement for the floor, which became... is that puce? I dunno, I'll probably just end up going with the green and brown overlays - which also have a nice opacity, like muddy pond water - and hide the seams with deco plants and whatnot.
BTW - HL, in my modern hoods I definitely do use your neon pool lights, which are way better than the standard ones. Here though, I'm trying to make a swimming pool that doesn't
look like one, for historic purposes. The swimmable ponds work okay, but once in a while the animations get weird, and for a community lot with potentially a whole bunch of swimmers, I was hoping to cut down on weirdness as much as possible.
My beard grows to my toes; I never wears no clothes.
I wraps my hair around my bare,
And down the road I goes. -Shel Silverstein