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Lab Assistant
#1851 Old 6th Sep 2024 at 7:52 AM
I cannot wait to see what the builders (including me) will do with all these tools. We will also get a world creation tool or program, which is exciting.
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Lab Assistant
#1852 Old 13th Sep 2024 at 8:57 PM
love the flower/grass paintbrush:

Screenshots


PIAZZI ROCKS
(so do you)
https://www.youtube.com/LUCPIX
Lab Assistant
#1853 Old 13th Sep 2024 at 10:13 PM Last edited by Casimir : 15th Sep 2024 at 3:29 PM.
Since build mode is officially done (almost done, actually), the main focus from now on will be on live mode. I cannot tell much though because of the paywall. I love how generous everybody is when it comes to this game!

Here is a summary of all the paralives' updates made public.

More limits for Paralives regarding script mods.
Inventor
#1854 Old 19th Sep 2024 at 5:57 PM
Dance animations

I was mortified when I realized that they dance rather like me. Not the kind of realism I expected.
Lab Assistant
#1855 Old 4th Oct 2024 at 10:07 PM
New public patreon post! I really like how the meshes look like. Those wind turbines look phenomenal!

The fences align so smoothly even on a gridless construction. There are currently no curved fences though.
Field Researcher
#1856 Old 5th Oct 2024 at 8:26 AM
Quote: Originally posted by Casimir
New public patreon post! I really like how the meshes look like. Those wind turbines look phenomenal!

The fences align so smoothly even on a gridless construction. There are currently no curved fences though.


Paralives is looking really good at the moment, and so long as the gameplay doesn't turn out to be actively annoying I have it on my list to buy when it is finally released.
Inventor
#1857 Old 7th Oct 2024 at 3:55 AM
It's been a while since I've seen anything from Paralives and I see that it's progressing very well!
Top Secret Researcher
#1858 Old 17th Oct 2024 at 6:29 PM
Top Secret Researcher
#1859 Old 1st Nov 2024 at 2:04 AM
Lab Assistant
#1860 Old 1st Nov 2024 at 9:08 AM
Is it just me or did the look of paras improved?
Field Researcher
#1861 Old 1st Nov 2024 at 3:08 PM
Possibly? They are tidying up live mode as we speak. I know a while back they adjusted the textures on the skin to have less lines and all that. Or maybe your eyes have just adjusted to the existing look
Lab Assistant
#1862 Old 2nd Nov 2024 at 1:57 PM
I know it is not big news, but I am going to say it because I am excited for Paralives. The team has done their first batch of toddler animations. I am only going to say that the animations are good because the post is under a paywall.

It is nice to see how Paralives is slowly growing. Does anybody remember the beginning of Paralives when all we saw was a couple of build tools? Many were sceptical that Paralives is not even a real game (a hoax).
Top Secret Researcher
#1863 Old 8th Nov 2024 at 5:04 PM
Swimwear, underwear, and some hairs. Patreon post from July.

https://www.patreon.com/posts/107461671
Lab Assistant
#1864 Old 22nd Nov 2024 at 6:25 PM
More baby animations!

I still think the animations should be a bit more dramatic, but I will not complain much. They are an indie studio with less resources and they have less highly advanced technologies which means that less time will be spent on everything. But, the animations do look smooth/fluid, and especially when the para picks up the baby. The studio is actually doing a good job because those animations were created in Blender and no motion capture was used.
Field Researcher
#1865 Old 23rd Nov 2024 at 8:04 AM
Quote: Originally posted by Casimir
More baby animations!

I still think the animations should be a bit more dramatic, but I will not complain much. They are an indie studio with less resources and they have less highly advanced technologies which means that less time will be spent on everything. But, the animations do look smooth/fluid, and especially when the para picks up the baby. The studio is actually doing a good job because those animations were created in Blender and no motion capture was used.


The animations look sweet, love how the legs dangle and other details.
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