#2
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3rd Dec 2023 at 6:00 PM
Last edited by simmer22 : 4th Dec 2023 at
2:24 AM.
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The grey texture is linked to a texture that doesn't exist in the file, so that's why you're getting the placeholder texture showing.
You'll want to change the "stdMatBaseTextureName" in the
##0x5fcff0d6!amhair_Casual1~
hair_alpha5_txmt (the one with the Group number "0x5FCFF0D6" - there's two resources with that number, make sure it's the alpha5)
to
##0x5fcff0d6!0x1808d477_txtr
which is the grey texture in your file (just copy/paste the name from the TXTR resource, it's the only one ending in 77)
When you've fixed that, delete the cache files and check ingame (the placeholder texture sometimes shows if the game can't find a mesh/texture, if it was on a sim but was removed or been significantly changed - usually happens to hairs and accessories, sometimes clothes).
For some reason you've also got two sets of identical GMND/SHPE/CRES resources (but just one GMDC) in the file. Not sure why? You should only need one of each, since the file only contains one mesh. Make sure you've saved the file before you delete anything - deleting the CRES can occasionally cause
SimPE to throw errors. If it happens, just do file/new, and reopen the file, then try again.