#2
28th Jul 2007 at 12:32 AM
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There is a trick
All the mirrors contain a GMDC (mesh) whose name contains "bounding box", that must NOT be modified; this is a fake mesh used by the game to limit the reflection area.
And there is another GMDC (usually called "glass_rot") that is the actual reflecting surface.
Both this GMDC's have a corresponding SHPE with the same name; these shape must contain exactly the names of the original Maxis reflection materials:
SimPE modifies the names by default, so you have to restore the original names by hand.
Open the "boundingbox" SHPE and select the "Parts" tab; there is only one line in the list: select it. Now change the field "Subset Name" to
subset0 and the field "Material Definition" to
mirrorboundingboxmaterial (don't mispell them! you'd better copy and paste).
Commit and save.
Now open the "glass_rot" SHPE and go to the Parts tab. Again, you will see only one line; select it and wrinte in both fields the same name:
simple_mirror_reflection.
Commit and save.
Now your clone should have its reflectons back