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#1 Old 28th May 2024 at 1:30 AM
Default Always a Vampire Challenge
The challenge is based on the history of the Slavs and Slavic mythology and involves taking our sim, who in the first chapter becomes an immortal, eternal vampire, through different times/eras (hereinafter referred to as chapters).
In prehistoric times, it is difficult to focus on Slavic countries specifically, but there will be more and more references in subsequent chapters. I have finished creating the first chapter, I will publish the next ones on my blog dedicated to this Challenge.
https://free-5100585.webadorsite.com/

General Rules of Challenge

-Our main sim can come back from the dead if he dies for any reason other than being burned by the sun
-If the main sim is burned by the sun, he dies and the challenge ends in failure.
-We move on to the next chapter when we have met all the goals for a given chapter.
-Before moving on to the next chapter, all sims in the family must disappear (Except our vampire)
-The main sim has the right to relationships and romances (unless a given chapter has different rules) but cannot have a baby (otherwise newborn stay a newborn forever, couse vampires don't growing up)

Chapter I - The Stone Age

the earliest and longest of the three prehistoric eras, covering the period from the appearance of the first stone tools used by humans until the acquisition of the ability to mass produce metal objects

Rules of Chapter
-Sims live only to take care of their basic needs,
-Food can only be cooked over a fire
-They can't make money
-They may not use facilities other than those providing needs and seating
-They cannot travel to another lot
-Sims can have a romantic relationship, but cannot propose or marry.
- Every Monday you have to draw a special event
-During each birth, you draw whether the mother and baby will survive.(50%)

Home Lot
-It's best to choose a wooded environment
- only sleeping in a tent, cave or under the open sky is allowed, building walls is prohibited
-the first people lived without most amenities, you can only use the facilities necessary for survival (a place to sleep, a fireplace or a grill, one refrigerator, a countertop, bushes or a toilet)
-the features of the plot are "off-the-grid" and "simple life" (sims must grow vegetables and fishing for food)
-You can use decorations, but no lighting of any kind is allowed
-After the construction of the lot is completed, reset the family account

Familly
Max 7 caveman sims, minimum pair of cavemen.
-all sims should have long hair
- all sims should have body hair
- all male sims should have facial hair
- Only basic clothing, no accessories or footwear allowed (footwear or any fur from accessories allowed with winter clothing)

Goals
-Beget and raise a child until teenage age
-Turn our teenager into a vampire

Optional goals
-Teach our vampire gardening
-Teach our vampire how to fish

Special Events
1. Storm - Heavy rain extinguished your fire (or grill) for 24 hours you can only eat raw food
2. Gifts of the wind - The wind has brought new seeds to your settlement (buy seeds using the code for money)
3. Wild animals attack- Wild animals attacked. One of the sims will have to die. Randomly choose a victim, taking into account that you cannot kill a. Pregnant Sim b. Our future Vampire. ATTENTION! If there is only one Teen Retired sim in the settlement, he cannot be killed, someone must take care of the child.
4. Disease- Everyone in the settlement must be randomly selected whether they will survive or not with a 50% chance
5. A quiet period - nothing happens
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