Quick Reply
Search this Thread
Forum Resident
Original Poster
#1 Old 20th Sep 2023 at 1:21 AM

This user has the following games installed:

Sims 3, World Adventures, Ambitions, Late Night, Generations, Pets, Showtime, Supernatural, Seasons, University Life, Island Paradise, Into the Future
Default High memory at world loadup
I'm currently playing in My Bridgeport by RFlong7 and I'm about 98 weeks in if I remember correctly. Lately, every time I load up this save it gets gradually longer each time. About a week or so ago it was around 7:30 minutes to load and now it's over 20 minutes and now over 22 minutes. I don't know what the problem is because I have less than 40 residential Sims at the moment and while the load up is ridiculously long, the actual gameplay isn't bad especially after getting rid of some mods/cc. However, I notice at certain times the game will stutter around 8-9am, 12-1pm, and 3am.

I tried removing all mods except for NRass NoCD and the load time was still super long which I presume there's something going on with the world itself that is causing such a high memory usage at start up. (But let me retry that as I just got frustrated and just ended task.) I cannot play for too long without the game just crashing to desktop. Sometimes the issue is exacerbated moreso in some playthroughs than others where I can play for longer periods without any crashing. My other saves seem normal and load at less than 5 minutes. The longest save I have is at 226 weeks and loads in less than 3 minutes I think.

I know it's been said that Bridgeport can be troublesome and needs some fixes pertaining to stuck Sims within the apartment complex which I've done. However I did notice that the whole routing in the world seems S.O.S more often than not which is odd. Like Sims consistently route failing because the social interaction gets stuck with one Sim instead of cancelling out on its own when multiple Sims keep trying to autonomously interact with the same Sim at the same time. Though I'm not sure what's a glitch or what's A.I. inspired because sometimes the various Sim A.I. does that intentionally in my game. I switched out my main Sims folder for my other one with only NRass NoCD and started playing in Bridgeport to get a no altering mods of how Bridgeport plays. But I'm always blown away at how smooth like butter the game runs with little to no lag with max settings but of course I'll have to go back to play for a longer time than one Sim week. I'm thinking about if I do end up having to move all my Sims into a new world that I'll just use and edit the original Bridgeport.

What else? I've tried inventory management and that didn't do anything for the startup times, I've got rid of some extra role Sims and buildings that were heavy in clutter but that did nothing for the startup time either. Most of the stuck Sim notifications are false reports and the ones that aren't I fix. There are two Sims that are unroutable but is no where in the world and I have no idea if these Sims are the reason for bad performance or just a red herring.

With save maintenance, at least so far since doing it, I discovered I didn't have to change worlds to keep a smooth or mostly smooth running save. I'm attempting to rescue this save but honestly I cannot figure out what is the underlying cause for the high memory usage as the save loads. Resetting the world/objects does nothing to help. I also tried playing various households to load up because sometimes it could be the household and not the world but every single household I tried was the same, even for the single Sim with a minimalist style house. I got rid of the extra taxi's and limos so that's not it either. So I'm at a loss but maybe someone had this issue before and figured it out.

Previous Game: Batman: Arkham Knight (Hard Mode/Unfinished-Another Time)

Current Game(s): ObsCure and Cyberpunk 2077
Advertisement
Field Researcher
#2 Old 23rd Sep 2023 at 4:46 PM Last edited by thesims1depot : 23rd Sep 2023 at 6:58 PM.
Quote: Originally posted by Deshong
However, I notice at certain times the game will stutter around 8-9am, 12-1pm, and 3am.


This suggests an issue with routing at key times when sims are trying to go to work and school or leaving the nightclubs. I have seen a weird bug where for whatever reason, sims get logjammed at Late Night venues. The game programs the sims to start leaving an hour before the club closes just to avoid this problem but sometimes a lot will glitch and they'll start leaving all at once at closing times and unable to leave at all.

Quote: Originally posted by Deshong
I tried removing all mods except for NRass NoCD and the load time was still super long which I presume there's something going on with the world itself that is causing such a high memory usage at start up.


Don't play with any mods, just to be on the safe side. I know this seems overly cautious, but you just never know.

My gut feelings as to this issue is that it's anyone's guess. Maybe the world is overpopulated or there's a corrupt lot or sim. Also, if you were using mods, maybe the world or sims themselves glitched in a particular save and now the save file is borked. I know everyone swears by them but mods can cause glitches that impact a save game.

ETA: In any event, if worse comes to worse, you might have to give up the save file. This issue with saved games is so commonplace that conventional wisdom is to save as savefile1, savefile2, savefile 3, etc. so you can go back to the previous file that was working.
Scholar
#3 Old 23rd Sep 2023 at 5:52 PM
Quote: Originally posted by Deshong
8-9am, 12-1pm, and 3am.


Check Nraas Overwatch. There are "clean up" times for cars, roaming toddlers, etc.
I need to check the path, but Nraas MC has a way to delete inventories of non-active Sims... unless that was what you did. But to be honest, I regularly end up with too many Sims in my homeworld, or perhaps it comes from too many relationships, and end up giving up on saving the save.

Shiny, happy people make me puke!
Mad Poster
#4 Old 23rd Sep 2023 at 7:56 PM
Quote: Originally posted by thesims1depot
Don't play with any mods, just to be on the safe side.


Scholar
#5 Old 23rd Sep 2023 at 8:21 PM
Quote: Originally posted by igazor


We shall call you... Marcia, Marcia, Marcia... from this day forward!

Shiny, happy people make me puke!
Forum Resident
Original Poster
#6 Old 23rd Sep 2023 at 9:05 PM Last edited by Deshong : 23rd Sep 2023 at 9:20 PM.
Quote: Originally posted by thesims1depot
This suggests an issue with routing at key times when sims are trying to go to work and school or leaving the nightclubs. I have seen a weird bug where for whatever reason, sims get logjammed at Late Night venues. The game programs the sims to start leaving an hour before the club closes just to avoid this problem but sometimes a lot will glitch and they'll start leaving all at once at closing times and unable to leave at all.


Possibly as I am using Ani's Business As Usual Bistro mod/Register and I'm starting to notice that choosing so-called unemployed Sims can cause issues where the game engine is designed to call on the homeless/unemployed for role and service positions. Thing is most if not all unemployed Sims aren't actually unemployed and can be the mail carrier, a food merchant from the seasons festival stand, acrobat, and so on. The best and only way to properly use those mods from what I'm observing is to only use residential Sims only.

Currently there are no infants, toddlers, children or teens in the world, but there are 3 pregnant women. I rarely have issues with Sims properly leaving nightclubs but if I notice it I'll just reset the Sim(s). Though there are also times when Sims will wait until closing time to leave but for me that hasn't been much of an issue as in most cases they all are usually able to leave without any trouble.


Quote:
Don't play with any mods, just to be on the safe side. I know this seems overly cautious, but you just never know.


I did retry starting up the save without any mods except NRass NoCD and it took 15 minutes to load. Other than that, performance was flawless so indeed there are mods giving my game poor performance. Not to mention the stuttering/lag at certain times completely disappeared too. It felt so nice to be at speed 3 continuously and no crashing with little to no lag. So it must be related to a mod or several. I need to go through all my mods again and downsize again. To be honest, I think what's most important to me is being able express more variety in Sim appearances so I won't give up default skin/eyes, hair...basically keeping most CAS stuff.

Quote:
My gut feelings as to this issue is that it's anyone's guess. Maybe the world is overpopulated or there's a corrupt lot or sim. Also, if you were using mods, maybe the world or sims themselves glitched in a particular save and now the save file is borked. I know everyone swears by them but mods can cause glitches that impact a save game.

ETA: In any event, if worse comes to worse, you might have to give up the save file. This issue with saved games is so commonplace that conventional wisdom is to save as savefile1, savefile2, savefile 3, etc. so you can go back to the previous file that was working.


The world has less than 40 residential Sims but for some reason has an over abundance in homeless, role and unemployed Sims.

It's possible a mod glitched the whole save or I did something that made the situation worse, I don't know. While I do have a lot of back ups, I'm not that fussed to go that far back unless that's last resort. Because I presume I would have to go really far back to probably the beginning of the 2 Sim year round or maybe 1 year.

I had the online banking mod but something happened and all their bank accounts just disappeared after some notification saying how items had been moved to the family inventory or something. Something glitched.

I rarely ever have issues with saves anymore after learning save management but I have been trying out new mods. My problem is that I don't stick with what I know works and is stable and although I always back up, problems might not show up until much later after much progression. There's also the unknown and invisible incompatibilities between some mods.

Quote: Originally posted by LadySmoks
Check Nraas Overwatch. There are "clean up" times for cars, roaming toddlers, etc.
I need to check the path, but Nraas MC has a way to delete inventories of non-active Sims... unless that was what you did. But to be honest, I regularly end up with too many Sims in my homeworld, or perhaps it comes from too many relationships, and end up giving up on saving the save.


I think the game cleans up cars at 3am normally but it might be 5am in Bridgeport. I don't have it set to hourly. There are no toddlers in the world. I did go through and delete unwanted inventory items from the residential Sims but that did nothing for load times. I deleted most of the books in the world and could not figure out why there was over 9,000 books. Some sort of book replication glitch perhaps? That seemed to help with in-game performance as in smooth animation/gameplay transitions but the game still crashed from high memory.

For some reason the less than 40 residential Sims knew most of the role, service and unemployed Sims who were listed as acquaintances. I deleted most of them from the relationship panel but I didn't notice that helping much, if at all.

Previous Game: Batman: Arkham Knight (Hard Mode/Unfinished-Another Time)

Current Game(s): ObsCure and Cyberpunk 2077
Scholar
#7 Old 23rd Sep 2023 at 9:41 PM
If you have too many homeless, Register can set number of service Sims, the MC total annihilation to get rid of extras. Not sure which mod has to just delete unused homeless. But annihilation should remove all traces of them from the save... delete leaves stuff.

Shiny, happy people make me puke!
Theorist
#8 Old 23rd Sep 2023 at 11:44 PM
Quote: Originally posted by igazor




Because I'm being forced to use "at least 7 characters"... I've got nothing to add.
Field Researcher
#9 Old 24th Sep 2023 at 12:02 AM
Quote: Originally posted by igazor


LOL, I meant for OP to just playtest without mods to figure out what is going on, not to play at all! I really shouldn't post so early before my morning coffee.
Mad Poster
#10 Old 24th Sep 2023 at 12:06 AM
Quote: Originally posted by thesims1depot
LOL, I meant for OP to just playtest without mods to figure out what is going on, not to play at all! I really shouldn't post so early before my morning coffee.

Your post was fine. So I took something out of context because it looked funnier that way, gee that's the first time I've ever done that!

(no one really believes the nonsense I just typed at the end there, right?)
Field Researcher
#11 Old 24th Sep 2023 at 5:11 PM
Quote: Originally posted by thesims1depot
LOL, I meant for OP to just playtest without mods to figure out what is going on, not to play at all! I really shouldn't post so early before my morning coffee.


Whew, that's a relief. I was really worried I had sent the wrong message there. Sorry to be a Karen...or is it a Marcia??? I can't keep up anymore.

Screenshots
Scholar
#12 Old 24th Sep 2023 at 9:28 PM
Not to derail this much further, but you can always ask Alice!

Screenshots

Shiny, happy people make me puke!
Back to top