#6
23rd Sep 2023 at 9:05 PM
Last edited by Deshong : 23rd Sep 2023 at
9:20 PM.
Quote: Originally posted by thesims1depot
This suggests an issue with routing at key times when sims are trying to go to work and school or leaving the nightclubs. I have seen a weird bug where for whatever reason, sims get logjammed at Late Night venues. The game programs the sims to start leaving an hour before the club closes just to avoid this problem but sometimes a lot will glitch and they'll start leaving all at once at closing times and unable to leave at all.
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Possibly as I am using Ani's Business As Usual Bistro mod/Register and I'm starting to notice that choosing so-called unemployed Sims can cause issues where the game engine is designed to call on the homeless/unemployed for role and service positions. Thing is most if not all unemployed Sims aren't actually unemployed and can be the mail carrier, a food merchant from the seasons festival stand, acrobat, and so on. The best and only way to properly use those mods from what I'm observing is to only use residential Sims only.
Currently there are no infants, toddlers, children or teens in the world, but there are 3 pregnant women. I rarely have issues with Sims properly leaving nightclubs but if I notice it I'll just reset the Sim(s). Though there are also times when Sims will wait until closing time to leave but for me that hasn't been much of an issue as in most cases they all are usually able to leave without any trouble.
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Don't play with any mods, just to be on the safe side. I know this seems overly cautious, but you just never know.
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I did retry starting up the save without any mods except NRass NoCD and it took 15 minutes to load. Other than that, performance was flawless so indeed there are mods giving my game poor performance. Not to mention the stuttering/lag at certain times completely disappeared too. It felt so nice to be at speed 3 continuously and no crashing with little to no lag. So it must be related to a mod or several. I need to go through all my mods again and downsize again. To be honest, I think what's most important to me is being able express more variety in Sim appearances so I won't give up default skin/eyes, hair...basically keeping most CAS stuff.
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My gut feelings as to this issue is that it's anyone's guess. Maybe the world is overpopulated or there's a corrupt lot or sim. Also, if you were using mods, maybe the world or sims themselves glitched in a particular save and now the save file is borked. I know everyone swears by them but mods can cause glitches that impact a save game.
ETA: In any event, if worse comes to worse, you might have to give up the save file. This issue with saved games is so commonplace that conventional wisdom is to save as savefile1, savefile2, savefile 3, etc. so you can go back to the previous file that was working.
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The world has less than 40 residential Sims but for some reason has an over abundance in homeless, role and unemployed Sims.
It's possible a mod glitched the whole save or I did something that made the situation worse, I don't know. While I do have a lot of back ups, I'm not that fussed to go that far back unless that's last resort. Because I presume I would have to go really far back to probably the beginning of the 2 Sim year round or maybe 1 year.
I had the online banking mod but something happened and all their bank accounts just disappeared after some notification saying how items had been moved to the family inventory or something. Something glitched.
I rarely ever have issues with saves anymore after learning save management but I have been trying out new mods. My problem is that I don't stick with what I know works and is stable and although I always back up, problems might not show up until much later after much progression. There's also the unknown and invisible incompatibilities between some mods.
Quote: Originally posted by LadySmoks
Check Nraas Overwatch. There are "clean up" times for cars, roaming toddlers, etc.
I need to check the path, but Nraas MC has a way to delete inventories of non-active Sims... unless that was what you did. But to be honest, I regularly end up with too many Sims in my homeworld, or perhaps it comes from too many relationships, and end up giving up on saving the save.
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I think the game cleans up cars at 3am normally but it might be 5am in Bridgeport. I don't have it set to hourly. There are no toddlers in the world. I did go through and delete unwanted inventory items from the residential Sims but that did nothing for load times. I deleted most of the books in the world and could not figure out why there was over 9,000 books. Some sort of book replication glitch perhaps? That seemed to help with in-game performance as in smooth animation/gameplay transitions but the game still crashed from high memory.
For some reason the less than 40 residential Sims knew most of the role, service and unemployed Sims who were listed as acquaintances. I deleted most of them from the relationship panel but I didn't notice that helping much, if at all.
Previous Game: Batman: Arkham Knight (Hard Mode/Unfinished-Another Time)
Current Game(s): ObsCure and Cyberpunk 2077