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#1 Old 30th Sep 2010 at 5:45 PM
Default Blender for CAS - Skeleton?
Ok, for starters, using the GEOM plugins for the 2.5 beta is a bust. Now, I can get them to work fine in the earlier version, however, there's no skeleton when I open a GEOM.

In Wes' demo using Milkshape, he opens a sunglasses mesh and there is the body skeleton behind it. When I open the same in Blender, I get no skeleton. I'm guessing the blender plugin doesn't load in the skcon file.

1. Anyone working on a fix for Blender 2.5?
2. Is there a way to get the skeleton into blender?
3. How important is it to have the skeleton when working on CAS meshes?

Any advice would be helpful. If this gets to be to much, I may either just switch to making objects with blender instead, or trying to get a copy of milkshape to work in.
Test Subject
Original Poster
#2 Old 30th Sep 2010 at 5:47 PM
I noticed there was no skeleton in Kolipoki's tutorial for editing CAS meshes in Blender http://www.megaupload.com/?d=ZXFMHSAH

I guess as long as you are just editing an object and not creating one from scratch...?
 
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