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Instructor
Original Poster
#1 Old 5th Jun 2012 at 9:16 PM
Default Terrain Paint
Hi!

Let's see, what we already have:

- Martine's textures from World Adventure (earth, sand)

- My textures (broken terrain, asphalt)

I'll start to create more terrains on Thursday.
I have made some terrain paints for my medieval simrim world. I'll add them too. (dry grass, mud)
All of my terrain paints will have two versions: CAW and ingame (for the lot builders)
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Mad Poster
#2 Old 6th Jun 2012 at 2:52 AM Last edited by matrix54 : 6th Jun 2012 at 3:25 AM.
I'm working on a few now. Both hand made and edited. :D

I've made some Nuclear waste (hand made) and some charred + burned grass (modified dry grass).

http://img826.imageshack.us/img826/...uclearwaste.png
http://img341.imageshack.us/img341/...harredgrass.png
http://img841.imageshack.us/img841/8827/burnedgrass.png

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Instructor
Original Poster
#3 Old 6th Jun 2012 at 7:56 AM
Hi matrix!

I replied your message first and then I read your post here. Sorry.

I see, that your dry grass looks very cool.

Here are some suggestions what I can create:
- volcanic stones
- broken lake beds/wasteland
- broken asphalt
- craters
- maybe some water terrain for a toxic look of the sea?
Top Secret Researcher
#4 Old 6th Jun 2012 at 8:21 AM
I'm good at photoshopping normal image files, I could do a Burnt grass or a scorched soil, unfortunately I don't know how to get them in game, which is a shame, because I love building lots...
Mad Poster
#5 Old 6th Jun 2012 at 8:48 AM
VampireSim: I'd say go a little crazy, and when everything is said and done, we choose what we need and want to use and we go from there.

squaretable: I'll put them in the game, no worries. :D

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Instructor
Original Poster
#6 Old 6th Jun 2012 at 8:48 PM
Quote: Originally posted by matrix54
VampireSim: I'd say go a little crazy, and when everything is said and done, we choose what we need and want to use and we go from there.


Yes, let's make a kind of texture database to have a solid basis.
Mad Poster
#7 Old 6th Jun 2012 at 9:45 PM
How are we going to do that?

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Instructor
Original Poster
#8 Old 6th Jun 2012 at 10:43 PM
Maybe we can open a new thread?
Like: Database - Textures
And we attach the files to our posts.
Mad Poster
#9 Old 7th Jun 2012 at 12:04 AM
We could just dump them here.

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Mad Poster
#10 Old 7th Jun 2012 at 12:42 AM
Some rubble/debris/whatever:
http://img7.imageshack.us/img7/3342/rubble.png

Just a combination of Sims 3 materials, so it actually blends in with the rest of the terrain.

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Instructor
Original Poster
#11 Old 7th Jun 2012 at 2:35 PM
My first set of terrains: Craters
8 terrain paints for CAW as .dds files and ingame as .package files.
I attached screenshots from CAW and ingame.
Screenshots
Attached files:
File Type: 7z  craters_CAW.7z (7.16 MB, 16 downloads) - View custom content
Description: Crater terrain paints for CAW
File Type: 7z  craters_ingame1.7z (4.90 MB, 12 downloads) - View custom content
Description: Crater ingame terrain paints1
File Type: 7z  craters_ingame2.7z (4.84 MB, 14 downloads) - View custom content
Description: Crater ingame terrain paints2
Lab Assistant
#12 Old 7th Jun 2012 at 11:45 PM
How about roads? Large cracks, dust, weeds, etc. I'm not good at this stuff, but I'm just putting ideas out there.
Scholar
#13 Old 8th Jun 2012 at 2:46 PM
Wow, nice TPS, VampireSim!
Instructor
Original Poster
#14 Old 8th Jun 2012 at 3:08 PM
Thanks cameranutz2!

I sent a message to Prawler:

I'm thinking of a totally new texture thread in the CAW Resources section, because some of my textures have a wrong scale. I want to render all textures new like I did with the crater textures.
My skills have grown after the The Merrye Makers project and the resource thread was made before.
And I think, it's easier for you, because just make link to my new texture thread.

I'll send you a PM after I deleted the old thread and startet an new one.


I think, this makes more sence instead of collecting the textures from several threads and groups. What do you think?
Instructor
Original Poster
#15 Old 8th Jun 2012 at 4:14 PM
ok
Mad Poster
#16 Old 8th Jun 2012 at 4:29 PM
*Becomes boss* I want everything pink! I want to make full and complete use of the Katy Perry Pack.

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Lab Assistant
#17 Old 8th Jun 2012 at 8:01 PM
Quote: Originally posted by matrix54
*Becomes boss* I want everything pink! I want to make full and complete use of the Katy Perry Pack.
Sounds excellent. Let's swap out that dry grass for some bubble gum craters.

You can have all the nuclear green ice cream you want, too. Mmmm, these fancy isotope sprinkles sure do taste unusual!
Mad Poster
#18 Old 8th Jun 2012 at 8:46 PM
A bit of something for everyone, me thinks. :D

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Alchemist
#19 Old 8th Jun 2012 at 9:35 PM
I played around with CAW textures and here are few of them. If they're any good, I'm happy to share. Tell me what you think.

Alchemist
#20 Old 8th Jun 2012 at 10:36 PM Last edited by varpunen : 9th Jun 2012 at 12:20 AM.
Quote: Originally posted by Prawler
They look great, the top right looks like the ocean
VampireSim thinks its easier to upload textures and paints to the resource section, so it would be best to upload the there when she has them all sorted


Okay, I'll post them there and few others too, when that section is up. The ocean one is my favorite, as well.
Lab Assistant
#21 Old 9th Jun 2012 at 5:01 AM
Quote: Originally posted by varpunen
I played around with CAW textures and here are few of them. If they're any good, I'm happy to share. Tell me what you think.



I like the bottom left best, personally, but the ocean paint has its charm.
Lab Assistant
#22 Old 9th Jun 2012 at 6:13 AM
The CAW files are up for initial review in the World News Tonight thread (main social group forum). After we do a round-robin and everyone edits their own roads and terrain shaping, I'll post a final template world and everyone can start working together on the lots, deco, painting, etc.

Right now, the CAW files include the textures I used for the base world. When the final template world goes up, I'd like to have paints included for any textures people plan to use, so we can all use them (keeping in mind that 8 paints per chunk is recommended, and the starter file uses a few of those already). Thing is, if we put dozens of paints into CAW, they'll be difficult to find in the list, and I have a feeling this thread is going to grow quite a bit. Should this thread include all the options, and in a few days start a new thread for the ones people definitely plan to use?

We definitely want to include the paints in CAW up front wherever possible. While they can be added at the end of the process, we don't want to include multiple layers of the same texture because everyone used it. We can combine those terrain paint maps into one at the end, it would be time-consuming, and would force the layer above or below where most individuals had it, changing the look entirely. So initial inclusion is definitely the way to go.

Thoughts?
Mad Poster
#23 Old 9th Jun 2012 at 8:18 AM
Some ingame testing has led me to believe I should do anymore terrain mods. Why do they break when I try to use a square brush? Or just break period. All I did was change the name + catalog description, renamed it internally and changed the image file - is something else wrong?

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Instructor
Original Poster
#24 Old 9th Jun 2012 at 10:37 AM
How are you saving your .dds files? Which settings?
Top Secret Researcher
#25 Old 9th Jun 2012 at 12:56 PM
Love the Craters and the Toxic waste Lakes. Ill go into Adobe and make some JPEG images tonight. Ill post my Snow (a bit rubbish but it is half decent) Ive also made a Strangetown Desert Sand if anyone wants it (taken from The Sims 2).
There a Bit rubbish but there there if anyone wants them
Quote: Originally posted by matrix54
squaretable: I'll put them in the game, no worries. :D

And Matrix could you convert them so people can use them outside of CAW, cause unfortunately thats what i made them for, but id love to use them ingame.
Thx
BTW it is insnt too hard, converting Images into textures for use ingame?
Screenshots

Just Call me Square!
 
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