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Nope. AI knows nothing about Sims modding, so don't use it going forward to avoid headaches, lol. Sims4Studio is the correct tool for this, while MC in fact cannot change an existing personality trait to a reward trait, it can only make new stuff. S4pe is extremely outdated and not exactly user friendly, so not recommended.
Even easier though, to use with S4S, if you drop the trait files (or entire package) into
Lot51's TDESC, you can easily change the trait's type from Personality to a Gameplay trait, which is what reward traits are. After you are done, you'll need to make a SimReward file (this is what actually shows up in the shop) and an injection snippet from either Lot51's Core Library or XML Injector that says to inject it into the reward store so you don't override it.
These are the pages for the SimReward:
https://tdesc.lot51.cc/Rewards/Desc...SimReward.tdesc
And for Core Library (you need the "satisfaction_store" option at the bottom only, reference your SimReward):
https://tdesc.lot51.cc/Contrib/TuningInjector.tdesc
Core Library's download, if you are unfamiliar (similar to XML Injector):
https://lot51.cc/core
And for a general tutorial on using the TDESC, you can check out Waffle's video (comes written as well):
https://www.patreon.com/posts/96491336
Some further notes:
- In case I didn't explain it well you'll still need S4S, but only to Batch Import your edited files back in after downloading them. Or select the correct file then use "Import".
- You'll need to make sure you download the SimDatas for the Trait and SimReward files as well to Batch "Import" back into your package.
- For the Name and Reward Description, you can just copy the existing name and description strings from the trait, otherwise you'll have more work to do.
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