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Field Researcher
Original Poster
#1 Old 26th Jun 2024 at 4:33 PM
Default Custom Road Curved Intersection piece?
Hi all!
I'm hoping all your CAW wizards out there will have an answer for me, although I'm afraid I already know it.

I'm making a world based on Pleasantview from TS2 and I've been trying to make custom roads that feel similar to TS2. I'm satisfied with the result other than the end pieces (intersections) of the roads themselves. In TS2 they had rounded corners instead of those ugly square end pieces of TS3.

I've tried playing around with different road layouts but I can't find any solutions. Anyone has any idea how and if that'd be possible?


(Here is an example of what I'm talking about. On the left we have the current road, but I would like to turn it into something like what's shown on the right side.)
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The Babel fish is a dead giveaway
retired moderator
#2 Old 26th Jun 2024 at 6:29 PM
I don't think you could actually do this by editing road textures, but I can think of two ways that you could 'fake it'. One would be to make a road piece that matches your road texture, like a large semi-circular rug if you will, as a custom CAW object. An easier way would be to use a footpath to form a semi-circular curve and connect up to the ends of your road path. Then fill the middle in with terrain paint that is the same texture as your road surface.

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Field Researcher
Original Poster
#3 Old 27th Jun 2024 at 2:35 PM
Quote: Originally posted by simsample
I don't think you could actually do this by editing road textures, but I can think of two ways that you could 'fake it'. One would be to make a road piece that matches your road texture, like a large semi-circular rug if you will, as a custom CAW object. An easier way would be to use a footpath to form a semi-circular curve and connect up to the ends of your road path. Then fill the middle in with terrain paint that is the same texture as your road surface.


Yeah I was afraid that would be the case. I'd rather keep it like that as I don't really like "decorative/nonfunctional" solutions but thank you so much for the suggestions. I'm sure many people will find them useful!
The Babel fish is a dead giveaway
retired moderator
#4 Old 27th Jun 2024 at 5:38 PM
Well, being the end of a street, you're not going to have cars really using it much anyway, I think if it were my world I'd just fake it! But I know what you mean. I hope you get your world finished, it sounds good!

I will choose a path that's clear- I will choose free will
-RUSH- -RADIO- -RADIO- -EON- -ARCHIVES-
Simpeople and Me Archive- 11Dots Archive- My Sims World Archive- Adele Archive- Sims 1 Archive
Please send me a message if you would like a SimsFileShare account, I can send you an invite!
Lab Assistant
#5 Old 28th Sep 2024 at 7:04 AM
I was digging around the forum since I hadn't been in in something like 4 years to see what all was going on these days. Came across this thread that hadn't been active for 3 months, so sorry for bumping it! However, I've got an idea for a solution to this.

Keep in mind, I haven't used CAW since 4 years ago, and haven't had Sims 3 installed since not long after that, so my memory may be a bit fuzzy.
Anyway, my idea is to create a new road type that is just a blank road (no road lines) but with a matching base texture to your normal roads. Set the sidewalk opacity to fully transparent so that it's invisible. Make the intersections entirely blank with a matching texture to your main intersections. Place one of these new intersections at the end of your road, then build one of the new roads up from the edge of the intersection (left or right from the approach of the main road), then loop it around to the opposite edge. Try to keep the nodes as close to the intersection as possible and keep the curve constant all the way around except for maybe a straight bit opposite the intersection from the main road. This road will appear more narrow than the main road due to the invisible sidewalk. Next, place the sidewalk to align with where it should be, on top of the invisible bit. Paint any gaps in this circular area with a ground texture that matches the road surface.

This should, in theory, create a cul-de-sac that traffic can actually navigate to turn around. It will eat up more space, but with some extra terrain painting outside of it where driveways and paths would connect from nearby lots could make it look quite good!
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