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#1 Old 5th Dec 2024 at 11:45 AM Last edited by gram : 5th Dec 2024 at 10:55 PM.
How can i Add more Wall Masks?
Hey! I attempted to convert the basic base game door into a two-tile door, but I'm struggling with adding more wall masks. Both tiles need to have a window, but I’m not sure how to achieve that since the original door only uses a single wall mask (as it’s a one-tile door). Here’s a picture of how it looks. Also, for some reason, when I place the door on a diagonal wall, the mesh reverts to the base game version. Any ideas on how to fix this? (?)



Help me please!!
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#2 Old 5th Dec 2024 at 12:29 PM Last edited by HugeLunatic : 5th Dec 2024 at 12:59 PM.
The easiest thing is to clone a three tile door that has all the masks. Othewise you'll need to add a n/s resource for the txmt, txtr and lght for each of the footprints. You'll need to also clone the diagonal door and create that mesh, Numenor has a tutorial for linking straight and diagonal objects.
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#3 Old 5th Dec 2024 at 10:36 PM
Quote: Originally posted by HugeLunatic
The easiest thing is to clone a three tile door that has all the masks. Othewise you'll need to add a n/s resource for the txmt, txtr and lght for each of the footprints. You'll need to also clone the diagonal door and create that mesh, Numenor has a tutorial for linking straight and diagonal objects.

Can you send the link? i couldn't find it.
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#4 Old 5th Dec 2024 at 10:59 PM
Another question, how can i change the door handle? because i think its a material, i tried to turn the texture to silver, but the lighting still gold.
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#5 Old 6th Dec 2024 at 2:42 AM
nevermind, i figured out
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