Quick Reply
Search this Thread
Lab Assistant
Original Poster
#1 Old Today at 2:24 PM
Default Keeping Body Data while Exporting from Blender
Hello,

I am using Blender more and more instead of Milkshape 3D for my meshing projects. However, I do still need to use Milkshape for some things (like comments). However, when I import a Sims 2 body GMDC (example: afTopNaked.5gd) into Blender, edit the body mesh (ie, removing unnecessary vertices of the body to prevent clipping) and then export it again to add comments in Milkshape 3D, the body ends up exporting either without data, corrupted, or I get a "too many joints" error in Milkshape.

Does anyone know a fix to this?


I am using this plugin to make it so Blender can import/export .gmdc files.

As the plugin doesn't seem to work on the newest version of Blender, I am using Blender 3.0.0.

Thanks in advance!
CT04.
Back to top