First of all, thank you @gummilutt for coming up with the idea for the contest and for deciding to host it. I'm sure it was a very difficult job, especially with all the craziness that hit you these last couple of months. @CatherineTCJD, @Goldenbtrfly and @Kukamuukaanmuka, thank you for judging this contest, I'm sure everyone improved as a builder because of your feedback.
My performance
I'm going to start this post by reviewing my own performance. I must say, I'm somewhat surprised to see that Kalamath Townhouses (aka Round 1) was my second-highest score and Cheap City Lofts (aka Round 2) was my worst-scored entry. Personally, I would have thought they would score in this order (from lowest to highest): Round 1 - Round 3 - Round 2 - Round 4. At least, that's how I rank them according to my satisfaction with them. For me, Round 2 allowed me to experiment with apartments like I never had before. I even discovered some kind of base price per square (which I have since forgot, I will have to test again some day), which helped me figuring out the dimensions for my Round 2 entry. That round also "forced" me to test what works and what doesn't off-grid, or at an angle, what improves apartment playability and what causes problems with routing. That's why I like to refer to Round 2 as the Round Of Enlightenment. Without Round 2, I wouldn't've been able to build and decorate the way I did in the next two rounds. Anyway, i guess what I'm trying to say is that I
really liked the end result of Cheap City Lofts - even with such a lackluster name - and I was expecting it to score higher. Round 3 was built in the last 10 hours before the deadline (and I messed up with GridAdjuster halfway), so I didn't have time to fine tune it. But like I said in the original post, I stayed away from what I knew would cause playability problems - which I wouldn't know that well if it weren't for the previous round! Finally, Round 4 was by far my favourite, even though I couldn't go with my original Art Déco skyscraper. I am very glad I got a 79.5/80 in judging before the -1 penalty. Which brings me to...
Scores
Ah, scores. I don't want to hate on any judge or in any way, shape or form disrespect them, or any other contestant when I use one of their entries as examples, but I must say I feel like scores were a bit biased or had double standards. Like HugeLunatic said some time ago, judges seem to favour specific styles over others. Yes, I fully understand that we're all different and I can't expect everyone to like the same styles as I do or play the way I do, but I feel like judges should try to be more neutral on this aspect, especially given that this could make or break the contest. Things that specifically come to mind when I say this:
- My Round 2 entry (sorry to bring that up again), specifically regarding the Creativity and Deco scores. I scored 13.5/15 in Creativity for no apparent reason (at least, nothing I can understand by reading the judges' comments). Charmful, please forgive me (congrats on the win, 100% deserved!), but I will use your lot as comparison. Why did my apartments get 13.5 in Creativity while Charmful's got a full 15 points? I honestly can't understand why the difference. Two similarly styled lots, with similar floorplans even. I'm sure the judges had their reasons, but I would at least like to know them. As for Deco, again, I don't understand why I got 13. Judge 2 even said "Your lot certainly does nail the industrial vibe", so why did I get 2 points less? If it was because of the cramping of things, wouldn't that be a double penalty, as I was already being docked, rightfully, in playability? My final point with this goes with what Lunie said. The whole idea with this lot was tiny, cramped units, like university students have (in fact, this lot drew inspiration from my sister's own apartment during her university years), but then I get a comment from Judge 1 saying they would prefer if I only made one or two units like that, which completely defeats the purpose of the lot. I understand your style would favour more open spaces (like Charmful's apartments), but each and every unit in this lot is definitely playable despite pretty much using every single tile in one way or the other.
- Peni's lots, namely the last round entry. 3.5 from Judge 3 in Deco because, from what I understood, "our color/style may never match up". That hardly seems fair. And if Peni's "pops of color and quirky decorating are signature", why did she only get 4 in Creativity? In fact, even Judges 1 & 2 gave her more points in Creativity, despite not really commenting on the out-of-the-box style of Peni's builds (Judge 1 even said this was done in a hurry, yet gave her 0.5 points more than Judge 3). I admit I'm not exactly a fan of her eclectic style, but I wouldn't dock her 30% of one of her categories based solely on that.
- Judge 3's comments about bathrooms. I'm referring specifically to the comments on my Round 1 entry, but I know those comments "plagued" other builds of that round, and possibly later rounds as well. What exactly constitutes a "large" bathroom? While I do agree that no bathroom should be able to accomodate a party, I don't think @yavannatw 's bathrooms were really that large. 3x3 and 4x2 are normal sizes for bathrooms, IMO, which are exactly the sizes I used in my build for that round as well. The minimal size for a full bath is 2x2 using the communal shower, 3x2 using a normal shower, so I can't really see why 3x3 and 4x2 are considered "large". And I also got another comment saying that it was weird having showers in the downstairs bathroom, even though there were no bedrooms in that floor. It may be a cultural thing, but for me, a Portuguese guy, that comment doesn't really make sense. My house has 2 above ground levels and a basement and every bedroom is on the upper floor, yet all 3 levels have a full bath (in fact, the most used shower is the one on the ground floor). Pretty much every house I've been to has showers in almost every bathroom, even if there are no bedrooms nearby. That's why, for me, having showers downstairs is a totally normal thing to do. In fact, I do that in every single house I build. I don't know how it is outside of Portugal, or Europe, though.
Also, I noticed some small details in judging which I think are wrong, and again, could make or break the contest, namely Magnolia's Round 4 entry. Don't get me wrong, I loved Magnolia's lot. I will download it if is uploaded. And I too have Perfect Plants in my game. But this was supposed to be a near-CC free lot, and CC includes mods. However, having Perfect Plants doesn't change the fact that the lot REQUIRES a mod to work properly. So why does the lot get comments from the judges saying "there’s no playability hit that I can see, because I have that modded out of my game"? And only a 1.5 point deduction in playability for it (Requirement scores were 5/5, though I guess those points go directly to whether or not the lot has CC)? I would argue that is NOT a CC-free build, so I would expect a harsher penalty either in playability or in requirement. (Great job anyway, Magnolia, lovely lot! I'm just trying to give a neutral perspective.).
I say it again. I don't want to diss the judges at all, I'm just trying to provide some helpful insight - like you've done for us during these months!
The Host
Gummi, I know everything happened to you during the course of the contest, so you weren't able to really keep up. That's ok, real life comes first, just like it came for me during Round 2 and my stay at the hospital. What I would like say, though, is that you could have provided the judges with some more objective guidelines - for example, to avoid that whole Perfect Plants situation I mentioned earlier, and with the whole late entries situation (which you even acknowledged). That would avoid certain inconsistencies in scoring between judges.
Also, I think it would be best if you had kept Judge 1, 2 and 3 in the same order throughout the contest. It makes feedback like what I wrote in the Scores section somewhat confusing if Judge 1 in one round is now Judge 3, for example.
Format
I really enjoyed the quasi CC-free format of the contest. Even though I cried inside everytime I had to use a Maxis rug or curtain, it was a nice break from CC-heavy contests like Wanderlust and Strangetown Makeover. As hideous as some items are, building CC-free really makes you look for new and innovative ways to use what you have. And now I discovered some techniques which I can use when I build regularly, like using the H&M curtain as a room divider. I now understand how @Zarathustra feels everytime he tries to build something never attempted before using only Maxis items.
That being said, thank god for CC.
Final thoughts
Great idea. Amazing entries. Debatable scorings. Lots of fun. That's how I would summarise this contest. I will now take a break from contests, it's been 3 in a row, non-stop since what, January this year? I'm tired. I'll just enjoy playing and building in The Sims as I usually did, or just take a break altogether. Yu-Gi-Oh has sucked me back in this week, it's been nice reliving all those childhood memories watching Yugi pull that exact card he needed, that one card so situational that it could never be used anywhere else, and go for the win.
Man, this was a long post and it took me ages to write this. What's worse is that I'm 100% positive I will have missed something I wanted to address. Oh well. If I remember anything else, I'll make an addendum or something like that.
EDIT: Yup, it's been 5 minutes since I posted this and I already remembered something. I added it to the host section.
Nice Rachel we're having.
My Simblr! Now actually working!