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Top Secret Researcher
#251 Old 10th Sep 2024 at 11:09 PM
Quote: Originally posted by pico22
Another quote from the video above: "When I played The Sims for over 10 years, I realized that my biggest motivator for coming back to play was the new content that gets uploaded to the gallery."

I really disagree with this statement. I've been playing TS2 for almost 20 years (soon it will be more than 20: its birthday is on September 14), meaning that the game had no official new content since 2008. What is driving me are the stories I can (try to) tell: some come out fine and some end in complete disaster, but either way, it's great fun.

And another point: obviously, InZOI developers are only looking at and competing with TS4. I think that is a big mistake. It seems that Paralives will easily beat them in the gameplay department, and if (admittedly a very big IF) EA has any brains left, so could TS5.


I strongly agree. Beating TS4 is a low bar. Any new Life simulation game needs to aim higher. At least for me, they need to be better than TS3. Right now, I'm not seeing that. At all.
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#252 Old Yesterday at 10:34 AM
Quote: Originally posted by pico22
What is driving me are the stories I can (try to) tell: some come out fine and some end in complete disaster, but either way, it's great fun.

I agree; the Sims 2 is such a great sandbox for storytelling. So far we've seen that the zoi interactions are rather shallow- nothing really seems to have consequence, and even the world settings for disorder just seem to end up with a different texture on things and (cosmetic?) fires. Maybe this is just that the players who have tested this game haven't shown us this- but I think it's more likely that it's not there (yet at least).

We can console ourselves that it looks very good though:








Source- u/Shesleeps22 on reddit: https://www.reddit.com/r/inZOI/comm...i_have_created/
More here: https://www.reddit.com/r/inZOI/comm...ve_made_so_far/
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