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Alchemist
Original Poster
#1 Old Today at 12:45 AM
Default Life stages
A very large part (in my opinion) of what makes Sims 2 fun and has lasted as long as it has is the CC and mods. With these it allows everyone to have their own play style from clothes to furniture to sexuality to aging, and so much more. What one person likes another may not like, so please no bashing or negative comments on comments and allow everyone to comment according to how they like to play and remember what Thumper's mama told him "If ya can't say somethin nice don't say nothing at all"

I know that elders ages range from 9 days to 29 days dependin on how they "lived" their life.. However, how do you deal with those sims who start at the elder stage .. do you give them extra days or leave them to their very short span?
How do you see sims life stages? Do you compare them to RL aging? Do you prefer to play with longer life spans? Do you change the life spans at all or just play? Or is your preference to play with aging off and never let them age? If you do that does that mean your babies, toddlers, children all stay that age?

For me, I nearly always play Pleasantview and sometimes add in some of the suburbs like Bluewater and Strangetown (MeetMe's cleaned ones). I dislike the fact that many of the grandparents are long gone and at times wish to bring them back, but I'm at a loss as to what ages to give them. I do have a spreadsheet listing out all the age stages and how they correlate to RL ages, however because Elders aging functions differently I'm not exactly sure how I wish to age them. In my throw away plays I don't play with longer life mods, but I do have one (as well as a fixed ACR to go with inteen thanks to a friend ) for when I play for real. I do like BO's individual aging mod, but not sure that'd help in knowin what ages to give to the returning grandparents. *by grandparents I'm meanin the parents of the adult premade sims
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Mad Poster
#2 Old Today at 1:22 AM
I use Inge's aging mod, and all my elders (should they start out that way, which happened in Thalia) have lifespans of about 20 years from the start. I've had them making mischief, chasing women, having families and all that for a good part of their life state.
A lot of them I give a business to run. They're a good choice for the shop keepers role.

I try not to push them around, but if they want a job, they'll get one. Most are just older pixels but no less worthy of having fun.

I don't lengthen their age spans because it seems unnatural to me. They've lived a long time, they don't have to live forever. I just started losing them this past week in Thalia, and it's a natural progression. They have grandchildren who are going to college. About time for the torch to pass.

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#3 Old Today at 5:49 AM
I play with aging on and I haven't brought back any elders who moved on to their post-elder stage.

I use a modified aging mod which, in general terms, has 1 Sim day equal to one year. I have random modifiers to both adult and elder stages as well as an aspiration bonus/penalty for adults. The theoretical maximum life span for my pixels is 104 Sim days and theoretical minimum (natural) life is 70 Sim days.

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Alchemist
Original Poster
#4 Old Today at 7:34 AM
Quote: Originally posted by HobbesED
I play with aging on and I haven't brought back any elders who moved on to their post-elder stage.

I use a modified aging mod which, in general terms, has 1 Sim day equal to one year. I have random modifiers to both adult and elder stages as well as an aspiration bonus/penalty for adults. The theoretical maximum life span for my pixels is 104 Sim days and theoretical minimum (natural) life is 70 Sim days.


Once I start playin I also do not bring them back .. this is pre play ..
I aged everyone backwards adults to teens or young adults so for many the parents are brought back .. some to adult stage and some to elder stage
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