The Extended Family Challenge!
The Sims 2 Mafia Challenge!
Alright, so this is my first Sims 2 Challenge, so please bear with me…
Getting Started/Gameplay
Start a completely empty neighborhood, and add a few houses in the mix that are affordable. If you have expansion packs, go ahead and add those neighborhoods to your game. They’ll come in handy for meeting new people!
Begin by creating a family that has at LEAST two children (it would be easier to make one of them a Teen, but it’s your choice). The eldest child is always the heir unless they die, in which case it’s moved down to the second youngest (that’s why each generation should contain AT LEAST TWO SIBLINGS) and then move the family into an empty 5x5 lot (The Heir House). edit: After that, you are allowed to use the kaching cheat until they have about 10,000 Simoleans to help create a house for the family, and then start building their beautiful abode!
From there, it is your job to build them a house that will contain the heirs that are soon to come (you’ve got room to expand here!) and make sure that they are comfortable.
When a child becomes a Teenager, roll a six-sided dice or use an Aspiration generator.
Aspiration:
1 = Fortune
2 = Knowledge
3 = Romance
4 = Family
5 = Popularity
6 = Pleasure ** If you don't have Nightlife installed, 6 is YOUR CHOICE
Goal
The overall goal of this challenge is to fill ten neighborhood lots with households that each branch from the same family while still keeping the household of the reigning heir intact. In other words, if I started out with the, let’s say, Mafia Family, their heir would stay in the house and the heir’s sibling (the Founder) would move out and buy a lot as soon as they were an adult (they must move out at the latest seven days after their Adult birthday, and are allowed to get married, pregnant, or have kids before moving out). Then, the heir would continue having kids, and between those kids, you’d choose an heir, and whichever child is the Founder would move out and start their own family.
*The children that are not heirs that you don’t move out (the Anti-Heir) have three options:
A) Move out into their own households but won’t count for any points (if you decide to move them out, name the lot or home that they move to Anti-Heir Gen. 1, 2, 3, etc. if possible.)
B) Stay in the house, taking up space and having kids which will count for bonus points
C) Move out with the Founders
So, ultimately, you’ll end up with a neighborhood full of relatives, with one sole ruling family, sort of like the Mafia.
*You might want to name each lot after the generation! For instance, your first Founder’s lot should be named something like Generation 1 and so on and so forth for easy access.
**The kids of the anti-Heir cannot start households that count for points!
Helpful Vocab
Heir: The person who carries on the family torch, of course by staying in the Heir House and having those kids!
Founder: The child that is not the Heir that moves out of the house, represents their Generation, and starts a new household!
Anti-Heir: The child(ren) that is neither the Heir nor the Founder
Heir House: The house where the reigning Heir lives, making kids and whatnot.
Generation Houses: The houses established by the Founders.
Rules:
-No cheats such as “boolprop”, “motherlode”, or anything else except kaching!
-The heirs and their spouses cannot move out of the Heir House, only the anti-Heirs or Founders can, and only the Founders are worth points for moving out.
-The ten households that you must make only count per generation. So only one Founder can establish a household from each generation. If Bobby is an heir and his brother brother, Joe, is a Founder, then the next Founder that actually counts for points has to be one of Bobby’s sons.
-Because of the rule mentioned above, say Bobby has four children. At least one of those kids has to move out of the house in order to get the point for that generation’s representing household.
-Custom Content is allowed, and is, in fact, encouraged!
-Sims can only marry townies! A good idea is to go Downtown (if you have Nightlife) to find a spouse, or to solicit a Community lot.
-To stress my earlier point, EACH GENERATION MUST HAVE AT LEAST TWO SIBLINGS. This is so that you can have an Heir and a
backup Heir. So that means that the first Heir must have a minimum of two kids, and so on and so forth.
Scoring:
+1 point for every household in the neighborhood that has the same family name as that of the Heir House
+2 points for every Platinum grave
+1/2 a point for every Anti-Heir still living in the edit: Heir House
+1/2 a point for every child of each Anti-Heir
+3 points for every 10,000 per household by the end of the Challenge
+5 points for every 100,000 that the family as a whole has (add up the amount of money per household)
+2 for every household other than the Heir House whose Founder is not a regular Sim (i.e. alien, Plant Sim, vampire, etc.)
+2 for every Sim in the family genealogy that reaches the top of their Career ladder
+1 for every Sim living in the Heir House by the end of ten generations
+1 for every Sim with the same family name as the reigning Heir
-1 for every time “kaching” is used
-10 for every time “motherlode” is used
-10 for every time any other cheat is used
-1 for each child taken by the social worker
-1 for each time the Sim shrink visits the Heir House
-1 for each visit from the repo people
-1 for each time your house is burglarized and the burglar isn’t caught
AND WE’RE DONE!
HAPPY SIMMING!