Quote: Originally posted by nitromon
Much of the RAM usage etc... has more to do with your sims population and generation. I can play the New York world, which is a humongous world, with absolutely no crash errors, no error 12, etc... However, when I play my homeworld Bridgeport, which is a smaller world, I will always run into error 12 b/c my sims are generation 20 and the world is overbloated with 1000 sims, residents and NPCs.
If you are having crash errors, it is unlikely because of the 4 GB RAM limit of the app. Either you have corrupted mods/cc, etc... or something else unrelated.
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I respectfully must say that I cannot tell if you are agreeing or disagreeing here (or neither).
Warning igazor, this is not going to go well... Oh, could someone please tell the voices in my head to shut up for a minute. They aren't listening to me anymore.
I'm going to set Bridgeport aside because it has interesting issues of its own that tend to complicate things. Is the New York world one that you play as a Traveler destination or is that a different game? But in any event I've seen plenty of instances both in my own game and in helping others where reducing the resident population in a homeworld, most notably when pushed around by NRaas StoryProgression at more than the slowest Snail speed setting, has significantly reduced RAM usage while adding to it has significantly increased the same. In my case we're talking about the difference between leveling off at maybe 2.7 GB of usage vs. something like 3.0 and up. No crashes to speak of, just heavier usage and heading in that direction.
Certainly population and world size are not the only factors, agreed. But they cannot be ruled out here especially if the OP can get a less crashy and problematic experience with the same set of mods and CC in a somewhat less huge and less stuffed, less progressed world. We can most likely rule out insufficient hardware issues though as we have seen the OP's DeviceConfig recently and it's all fine. Hence my interest in getting some numbers on the table so we can see where they are starting out and leveling off at in a routine, not Edit Town or even CAS heavy game session, how many residents "lots of characters" means, and yes how many generations this ongoing game has seen.
I do understand the desire to play large, heavily populated worlds though. Personally I am a Loner but prefer to lose myself among a few million fellow residents close by rather than be that strange guy in the big house a mile away from everyone else whom no one wants to visit in a sparsely populated town, and tend to play my sims the same way in many worlds.