#2
![Old](/static/images/buttons/buttons-rro/images/statusicon/post_old.gif)
17th Sep 2023 at 10:12 PM
Last edited by simmer22 : 21st Sep 2023 at
6:35 PM.
Posts: 13,315
Thanks: 3 in 1 Posts
3 Achievements
Looks like barstools are animated, so if you're importing as OBJ, that would explain why they aren't working as intended.
(A bit weird, because chairs don't have skeletons and they work similarly
![wtf](//static.modthesims2.com/images/smilies/eek13.gif)
)
Fortunately, they seem to be very simple to animate (or rather, to link up to the skeleton) for a beginner. It's just one joint to deal with.
- Extract the GMDC from a working EA mesh (right-click the GMDC, extract, save a place you can easily find it - name doesn't matter, but you can rename it).
- Also extract the mesh you want to change (can be a regular OBJ, but be aware that OBJ meshes extracted in
SimPE can get some issues with UVmaps)
- Import GMDC into Milkshape using the Unimesh import (same as for clothes/CAS projects)
- Import OBJ into Milkshape (if they have the same group name, edit the name of the first one slightly before adding in an OBJ mesh, or it might overlap)
- In the Groups tab, select all the groups.
- In the Joints tab, in the first dropdown box where it currently says "none", choose "joint03"
** and set it to 100. Then click "assign".
** for this particular mesh (Quaint bar chair), the entire mesh is assigned to joint03. Which joints are assigned will be different for other meshes. If you're unsure, you can find the joints by ticking "Draw selected joints" and clicking the various joints in the top panel (they'll light up in red). If they're assigned to multiple joints, you can go to the Model tab, Select by Vertex, then back to the Joints tab, select a vertex and click "show". You'll see which joints it's assigned to in the dropdown lists, and how much in the colored panels.
- When you're done, go to the Model tab and click on the "comments" box. Copy the comments over to the group(s) you're keeping. Make sure the group names are proper.
- File --> export --> Unimesh exporter --> save file (also save as Milkshape file so you don't need to do everything over again if you need to make an adjustment)
- (SimPE) --> Copy the GMDC "filename", right-click GMDC and "import", paste in the "filename", Commit, save.
There's a tutorial here with some pictures. It's a little bit old, but should still work fine.
https://modthesims.info/t/433766