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Is it possible to tell when an object is in player's hand?
When you lift an object out of the catalog, and move it around the world attached to the cursor, the object's code actually runs. You can see, for example, counters changing the shape in response to where they are. It also runs if you click on the icon to bring up the description, but don't drag the object. If I don't want that, how can I detect that the object is not placed?