#1
30th Sep 2021 at 12:59 AM
Question about replacing textures with "Build DXT" on SimPE
Hello!
I'm using this method of changing textures with
SimPE for the first time, and I'm a little confused with a specific thing, so I thought about asking here to see if anyone can help clarify this or if maybe I just misunderstood it lol
So, this is the situation: I used to have the Easy/Lucky/Free eyes on Maxis sclera as defaults (found here:
https://smjoshsims.livejournal.com/47350.html and here:
https://smjoshsims.livejournal.com/41172.html), but recently I've decided to switch it up for a version with another sclera (this one:
https://ddeathflower.tumblr.com/post/153561440570). No problem with this, except that the Maxis sclera version allowed you to pick which color you wanted to use for each default eye color, I selected the ones I preferred, but I didn't really like the specific colors of this new default set... So I thought I could just learn how to change the defaults' colors through SimPE, as I did see people talking about it being a rather easy method (and completely skipping Bodyshop which is not really necessary in this case).
Anyways, I read a lot of the threads here and in some other places explaining the DXT method, did the whole setup on my SimPE, picked the packages with the eye colors I wanted, and everything worked perfectly
However, what's confusing me is that the exported textures look kinda grainy? Like, somewhat low quality, but since this whole process is done through SimPE, that wasn't supposed to happen, right? What's weirder is that when I tested the eyes on Bodyshop and ingame, I wasn't able to notice any glaring bluryness/loss in quality (or maybe I just didn't look close enough)... But looking at the PNGs I extracted from the eye packages, they seem grainy to me
Here's one of the images for reference:
(I hope the creator doesn't mind)
What I really wanna know is if this is completely normal and the expected result, or if maybe I did something wrong along the way. Because I feel like textures exported straight from the packages on SimPE, with no interference from Bodyshop, shouldn't look like that, right? Especially if the person who made the eyes also used this method rather than importing to the game with Bodyshop, which I'm assuming everybody does now... Yet both this texture above and the original defaults also looked like this
in SimPE, even before exporting?
Maybe I'm overthinking too much, so if anyone can shed some light into this for me, I'll be very grateful!