#2
18th Oct 2023 at 8:25 AM
Last edited by Norn : 20th Oct 2023 at
2:23 PM.
Posts: 1,635
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There are two ways to achieve this.
1) using
S3PE and replacing the image ressources for the respective textures. You have to extract the world from the sims3pack with Delphy's Multi-Installer. Rename the resulting package file to whateverthenameoftheworldis.world. Open with
S3PE and then you will have to find the ressources. They will have the IMG tag so you can sort by tag. There are quite a lot IMG ressources so it might be some needle in a haystack work. If you found them, export to file (this will be a .dds file). This file you have to open in an image editor that can process .dds-files. Gimp can, paint.net can, also Photoshop with a plugin. Open the file, put your desired texture on top, remove the original texture and save. Open the world again, find the original IMG ressource and right-click "replace" texture. Save.
This you will have to do for each texture.
After exporting and changing the original textures, you could also add them to a new package file with
S3PE and put that package file in overrides, making it easier to change/remove/restore.
2) Edit the world in CAW. There is this thread:
http://www.modthesims.info/showthread.php?t=469942 with a detailed process. Basically, you extract the world from sims3pack to a package file. Open the package file with s3pe. Export ALL ressources to file. Make a new world in CAW (largest size and height, flat). Save that world in CAW and close everything. Now open the CAW .world file in your CAW user folder with s3pe, import all those files. Save (just save! Not save as!). Close everything. Now, when you open the world in CAW again, you can edit all textures to your liking.
Both methods have the disadvantage that the original textures will shine through under lots in map view. You would have to renew all lots in CAW to avoid this as sadly the terrain information is not updated if you change it under a lot, it is stored the moment you add that lot in CAW.