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Quote: Originally posted by simmer22
Wuestion about the object: What are you making? A custom cellphone? Not sure if that's possible (default replacements are possible, though), and if it was it probably would involve a lot more to make it work ingame than just cloning the phone and making it recolorable and standalone. Could be why your game crashes.
Keep in mind that the advice below is not for if you're making a standalone phone (and by the way, you really should test if it works ingame before you tinker more with it, and figure out how you want it to work, because it's not certain what you want to do is possible).
Question about the GUIDS: Did you assign random ones?
Also, there isn't a MMAT in the file - you need to add it for the item to be recolorable. It also needs to have the same GUID as the main OBJD (may be "Phone - CellPhone" but I'm not sure). All the OBJDs need new GUIDs for it to be a standalone item. Anyway, the Fix Integrity is really to fix the MMAT. If you're just adding a TXMT or TXTR you can click the "Fix TGI" button to make them unique. If you want to start out with a unique object (depending somewhat on the object), there's a tick box in the cloning options that says "make standalone" or some such that gives you the "fix integrity" step before you do anything else to the file. I tend to use this to make items unique to start with - but it's not certain this is going to work for a cellphone.
I'm not exactly sure what the "Fix Integrity" step has done apart from giving new instances to the TXTR and TXMTs, as there's no unique name or anything such in the "after" file.
Right now the file does seem like it's going to behave more like a default replacement, as the internal names may try to overwrite the existing ones.
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Hi! Thanks for reply, and I'm sorry about not being clear, yeah I am making a default replacement phone.
I made
this phone before, but I'm making the iphone 11 pro now, and I want it to be recolourable/swatchable like
this phone mod is.
So I wanted to fix integrity to change the name to appleiphone8 to appleiphone11pro but this makes the .package crash the game, and even just fixing integrity without a name change causes the .package to crash the game.
Before I realised fix integrity was causing the .package to crash the game, I created the MMATs and made the family/guid random as the tutorial said -
I did that for both the subsets in the MMAT (used random GUIDs).
Disregarding fix integrity for now, I added that MMAT to working .package. However, this is what happens if I try and recolour in object workshop -
And when the .package for the recolour is created it's just empty.
here's the download for this package -
https://www.mediafire.com/file/gqkp...le.package/file
Is it because the GUIDs are random or is it something else?
Thanks.