Zombie Apocalypse - The most realistic possible
Hello all,
I´ve been working on a detailed yet most possibly simplified way of playing a party of survivors struggling against a horde of zombies. However, In order to simplify gameplay you´ll need some preparation.
*NOTE - I apologyze for any misspelling. English is not my native language*
CHALLENGE ENTERTAINMENT GOAL:
- Realism, i.e, avoid relying only on your imagination;
- Simple rules, i.e, avoid having to remember too complicated/detailed stuff.
- Fun, i.e, sufficient challenges with the sufficient level of difficulty and variety.
CHALLENGE OBJECTIVE:
The objective is bring your sims back to normal life. Keep them alive and improve their lives. At the same time, the town should be freed from zombies and repopulated with humans.
You will need some mods and cheats for this challenge. As follows:
- Motherlode cheat (to create house and buy objects), before game starts
- Family funds cheat - to set funds to 0,0 when you start playing.
- Dexter the bear mod (too kill zombies) - a killing / escape system will be explained later.
- Retuner Mod (to manage object interactions);
- Vector Mod (to spread the disease). Adjust the mod to no vaccines or cure.
- Delete school, police and firestation.
- You will need one dice.
EXPANSIONS NEEDED:
-Supernatural
-Seasons is recommended.
1. STEP ONE: Creating your sims - a Group of random people seeks refugee in a house and lives there while zombies infect citizens and roam the streets. I am using my real friends for entertainment purposes.
- 4 adult or young adult sims - 2 male / 2 female;
- 2 children - 1 male / 1 female;
- 2 elder sims - 1 male / 1 female.
All must be unrelated.
Pets are optional.
OBJECTS ALLOWED:
You start your game with:
- Fences (to protect your house / yard). Lock it to anyone except or family.
- 2 single beds (the cheapest ones).
- 6 sleeping bags
When occupied, the house had only 2 beds. You could get more as game progresses, if you are able to do it without being killed.
- 1 Fridge (the cheapest one)
Empty the fridge. Note that it is not electric powered. There is no electricity. It only serves as storage for the food / products you are able to gather around. Disable the fridge by using RETUNER MOD. Install the mod, click on city hall, choose Nraas, Retuner, Settings, General, Per Object, Fridge, Fridge Have and set everything to FALSE.
You can do this to other objects that you might want to restrict or adapt interactions with.
- 1 Firepit
Used to cook fruits and vegetables, meat, fish, whatever you find.
I advise you keep food products in your sims' inventory and let them use the pit when hungry, or you can instruct them to do so.
- Candles - There is no electricity.
- 3 Bicycles - There are no cars. Disable cars in RETUNER MOD.
- 1 radio (the cheapest one) - it works on batteries. Those will have to be switched every week. If not, no radio. Note: Besides serving as moral booster to the group, the radio is good to work on the athletic skill (explained later) and to try luring roaming zombies (I heard they dance around it, but I still haven´t tested it).
- One inventors' workbench.
- Alchemy set
- 1 sink
- 1 bathtub (no shower)
- 1 toilet
- Also, this potty bucket. Download here:
http://www.den.simlogical.com/denfo...hp?topic=1773.0
- Every decoration you find adequate to set the mood.
- 2 seeds (beware your gardening level, so perhaps choose simple seeds)
BASIC NECESSITIES AND WAYS TO MEET THEM:
EAT:
Yours sims can:
- Grow veggies / fruits - this takes time so you must start with other alternatives.
- Raid neighbours houses. Assume houses are abandoned or if occupied, well, you need to eat to survive.
- Fish (no pond in the lot please);
- Search trashcan (not yours, keep it real)
Harvesting
Start with 2 seeds. You cannot search for seeds. It´s not worth the risk.
When you´ve levelled you gardening skill enough you can grow eggs, meat and cheese. This is the only time you can go to the supermarket to get 1egg/1meat/1cheese to plant. Supermaket information is below. You can only have 1 of these at a time.
Raiding neighbours houses and community lots
You can only have quick meals here. You can eat only canned soup and cereals with no milk. All the rest is spoiled. I could not find a way to take there products from neighbour or community lots with you.
Raid supermarket
You cannot raid the supermarket because there are only perishable goods there. It is all spoiled. If you want to go there to get some other stuff (not food) you can but you can only take 1 item with you. Stuff is hard to find. So one item is pretty good.
Also, after you finished "shopping" a risk factor must be applied. So you have to wait one hour outside to see if any zombies appear. This serves as simulation for the time you spent looking for stuff in the post apocalyptic clutter. If zombies appear, the escape/fight system will be used (explained later on).
NOTE: Everytime you need to replace batteries, you must go to the supermarket and play as explained above. Also, if you have other objects that you stole and need batteries for (for type of objects use your common sense) you must travel to the supermarket. 1 voyage = 1 set of batteries.
Fishing:
You may fish all you want. Just beware of the risks. Everytime you are outside, you are risking loosing one of your sims.
Search trashcans:
You may search all you want. Just beware of the risks.
WATER:
Just as food, water is very hard to get these days. There is no working water supply network, so taking a bath became a luxury. The same goes for washing dishes and cleaning the toilet.
Therefore, you cannot use your bathtube, toilet and sink unless one or some of your sims travel to the nearest river to carry water home. This must be done every week (choose a day, perhaps Sunday or whatever, to do it). As usual, traveling means risk, so for every sim in the household an hour of hanging around near the river should be applied. If zombies attack, use the escape/fighting system. Also, you can choose the number of sims you send to perform this task. Manage it wisely. If you send 2 sims to the river, they should wait 4 hours 8sims/2sims = 4hours. If you send all eight sims, one hour will suffice.
If you have your sims set to full free will, please lock the bathroom door while water is not available. The potty bucket downloaded should be placed outside, hidden in the bushes. If you dont want to download the potty bucket, just use a regular toilet. Also, please fence this area, because the peeing sim will send all others outside the house fencing and you dont want that. Hide all with bushes. You cant clean it when water is not available. It is a simulation for doing your business it an filthy bucket. You can flush it and repair it if you want.
OBTAINING OTHER OBJECTS:
Every night you can steal 3 objects from other lots. Note that only adults or young adults can perform this. The objects you steal are random so you might get a new bed or a stupid pink flamingo.
DEALING WITH ZOMBIES:
Escape / fight system.
1.All sims should have Dexter the Bear in their personal inventory.
2.Upon "Zombie attack" event, you should PAUSE the game and role 2 dices to check if you are able to escape it. Your ability to escape will depend on your athletic skill level, as follows. As said before, you need the radio (with batteries) to raise you athletic skill.
Level 1 ---> escape fails with any number under 11.
Level 2 ----> escape fails with any number under 10
Level 3 -----> escape fails with any number under 9
Level 4------> escape fails with any number under 8
Level 5 ------> escape fails with any number under 7
Level 6-------> escape fails with any number under 6
Level 7 ------->escape fails with any number under 5
Level 8 ------> escape fails with any number under 4
Level 9 ------->escape fails with any number under 3
Level 10 ------->escape fails with any number under 2
If you fail to escape or choose to fight instead, the following will apply in terms of your sim's horrible death. Also, Athletic skill level counts.
Roll 2 dices again.
Level 1-----> sim dies with any number under 10.
Level 2------>sim dies with any number under 9
Level 3------> sim dies with any number under 8
Level 4 ----> sim dies with any number under 7
Level 5---->sim dies with any number under 6
Level 6----> sim dies with any number under 5
Level 7----->sim dies with any number under 4
Level 8----->sim dies with any number under 3
Level 9-10--->sim dies with any number under 2.
Power in numbers: In case you role a dice and you are unlucky, so your sim would die, IF he his accompanied by other household companions, add one point per companion to your number. For example, you are level 5 athletic skill and got a 4. If you have 2 sims with you that means you can add 2 points to that 4, equals 6, so you barely survive. You can now use Dexter the bear to kill the smelly thing. Bear in mind that children do not count for this and 2 elder count just as 1 sim.
INVENTING:
Using the inventors working bench, 1 or more of your sims can create useful (or not so useful) stuff. The inventing skill is pretty good as it will allow you to install a water system from the river to your house and other cool stuff to your life quality.
At level 6 of inventing skill --- be able to have running water in household.
At level 8 of inventing skill --- electricity
At level 10 of inventing skill --- build new objects. Rule of thumb for the object you can have is 2 hours on the bench for every 100 simoleons this object costs in buy mode. For example, 1000sim bed will have you work 20 hours on the bench.
OTHER ASPECTS OF THE CHALLENGE:
- Sims die, so new sims should be born. Use MASTERCONTROL MOD to allow more than 8 sims in the household, in case one of the old sims is still around when a baby is born.
RESTORING POPULATION:
While trying to survive, your sims also have the responsability to repopulate the world with non rotting individuals. This leads to the ZOMBIE HUNTING.
Build a basement or a separate building in your lot. Build several cells with a bed, toilet and a chair. You must find ways to lock a zombie in each cell. Never let them out and feed them. Your sims must gather the food to keep the zombies alive.
In the meantime, work on a cure potion (alchemy set). When you get rid of all zombies outside, cure your captive zombies with the potion and release them to repopulate the new world.
I haven´t tested this part yet. Perhaps use the radio to lure them inside the cell. You must have at least 2 zombie couples.
That's it. If you red all this way, I thank you for you interest and hope you try it. Please let me know your thoughts and suggestions to improve the experience