#2
5th Nov 2022 at 5:40 PM
Last edited by simmer22 : 5th Nov 2022 at
6:14 PM.
Posts: 13,468
Thanks: 3 in 1 Posts
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The database (the original one) no longer exists. You have to make a random GUID. There are several ways to do so. Info on GUIDs here:
https://modthesims.info/showthread.php?t=638392
- Items with more than one tile usually need more than one GUID (if it has multiple OBJDs).
You only add a new GUID number to the first box, directly above "update MMATs". Don't do anything to the other boxes. Tick "Update MMATs" if it's the only OBJD. If there are more OBJDs, you have to figure out which is the main OBJD, and only do "Update MMATs" for that one. The other ones you just put in a new number for (personally I make a GUID for the main OBJD and increase the last digit by one for the remaining OBJDs/GUIDs, so they could end in for instance A, B, C, D or 3, 4, 5, 6 - keeps them neat, and I always know the lowest is the main OBJD/GUID).
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If there are any particular steps you have troubles with (other than the GUID), can you please specify?
It's not too easy helping if you're having troubles with the whole tutorial. Then I can only tell you to start over and try again, but read each step more carefully. Sometimes you just have to start over, because it's likely you've missed more than one step, or missed a very important step that is needed to carry the entire project forward.
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- Generally, try to clone an item with the properties you want your finished item to have. If you're unsure, open up your game and test out the properties of the different items. Put them on shelves (OFB shelves, tables, counters, etc.), on the floor, test them in different light settings, see if they have shadows you like, check the tile number - anything you can think of. Familiarizing yourself with the ingame objects and what they do is often a good thing (make sure you do so without using mods that alter object behavior, except for the CEP), because then you can a lot of avoid annoyances later.
- A lot of things are fixable (you can add AL-shift, change footprint, fix pricing, change the shadow, fix the thumbnail, change the material in the TXMT, and so much more), but as a beginner, keep it simple - you'll learn fast enough.
- Large 4-tile item? Clone one of those. Small, 1-tile item? Clone that.
If your huge sculpture jumps to all the tiny shelves, you've likely cloned the wrong sculpture. Likewise if you can't get the 4-tile tiny item to place on any shelves.
- Making a bed? Clone a bed. Making a chair? Clone a chair. Don't clone a deco item if you want to make a functional item, and don't clone a functional item if you want to make a purely deco item.
- Converting 3t2 or 4t2? The placement of the object is different, so make sure you don't direct replace the mesh until you've checked if the placement is correct. Anything animated/usable tend to have different placement, lights, wall hangings, and likely other things. Deco items generally tend to have the same placement, but if you don't get the result you want, check in a meshing program. Compare it to the TS2 item you've cloned.