Ok it looks like I'm gonna be the guinea pig here and post this contest....and I'll have it removed from the contest area...just because it's better suited here than the other...
You are given a choice of 3 paths to follow with one leading to a trap. When you arrive there there will be clues as to how to escape. EVERYONE is to solve the clues. Only
after this is it revealed whether the path you chose was safe or not, and if not, whether you escaped with your life.
During the contest you will RP your character with the others in the hope of finding solace and ultimately the hunter.
Throughout the entire game the hunter will have the opportunity to offer 2 deals, one of them would be to offer a chance of
survival on the condition that the vampire would submit to the hunter's will and turn on the others, thus becoming an assistant hunter; while
the other deal is having another take your place in being the target. During the game there will be several rounds where
the vampires will convene council to decide who they think the hunter(s) is(are). At the end whoever is left standing wins
Sunlight, fire, a stake through the heart or draining them completely of all blood and dismembering
them. Everything else is myth.
1. Abide by the forum's rules
2. Have fun and don't make catty comments (unless that's your character
3. be a graceful loser, if you happen to, don't say it's unfair or anything, just accept it with poise
4. No powerplaying/godmodding, try to respect each other's character.
5. No spam! Try to keep it strictly contest related....these types of contests are still in question here, and we want
to show that they are possible to be done.
6. ONLY 3 SPOTS OPEN PER CLAN, as we don't want just a few of the clans represented. We want the whole spectrum.
7. Only teenager/adult/elder sims
8. Only your sim! No sim tweaking/stealing
9. Photoshop is allowed within reason. No simmerizing! Pics must be at least 80% in game.
10. For those of you who know V:tM, there will be NO disciplines...sorry would just make it too difficult to play out in
1. what clan you belong to
age (based on these: -Neonate(s): just Embraced vamps. They keep this name until they're about 100-200 years old
-Ancilla(e): Vampires between cca 200 and 350, 400 years.
-Methuselah(s): these are very rare. Vampires over a thousand years old)
2. headshot
3. free shot
Brujah
The Brujah can trace their roots back to ancient Babylon, and the clay tablets of the first scholars. They were the lovers
and guardians of knowledge, and the founder of their line was the inventor of written language. However, in their quest for
freedom, they slew their founder and were banished from the first city. Today, the Brujah are scorned as riffraff who have
lost their heritage and are without pride. For over a millennium they have been rebels among the Kindred, forever questioning
and testing the Traditions. are the brutish, overly physical clan. They believe that might makes right, and have little patience
for those that choose not to act. They are seen as anarchistic rabble by the Camarilla. The rest of the vampire community rarely
cooperates with them, since they always seem to counter existing authorities. This clan chiefly depends on their body and physical strengths,
using blood to enhance their movement and combat abilities.
The clan is very poorly organised; its members meet only irregularly, and share little in common besides their love of
rebellion. They are among the supports of the anarchs, and aiding them is one of the only matters upon which they ever agree.
They are often underestimated, as much by themselves as anyone.
Gangrel
Clan Gangrel is said to be the only clan whose founder is still involved in and concerned with the welfare of her progeny.
Her concern for them is matched only by her concern for mortal descendants - the Gypsies. Though many Antediluvians use their
progeny as pawns in the Jyhad, the Gangrel pride themselves on their freedom from such manipulation. There is a close bond
between the clan and the Gypsies. In recent years, as Gehenna approaches, their interaction has been considerable.
Born in the wild, this is a rather interesting sample of vampire species. More feral than other clans, they exist on the
fringe of civilization. Since they have such a deep connection with nature, they are able to communicate with some types of animals.
As they enhance their special animal-like abilities they become less and less... err... friendly.
Malkavian
The history of the Malkavian clan is completely shrouded in the past. The Malkavians themselves have many tales about their origin,
but do not believe most of them. A favored legend among the kindred is that the founder of the house was cursed by Caine,
and his descendants have lived with the madness since. The Malkavians have always existed on the periphery of the vampire
culture, watching, but never truly involving themselves in it. Long ago, before the curse and the madness, the founder was
said to be the greatest among third generation. Now it is his madness that keep the weakest of those involved in the Jyhad
"alive".
Extremely unpredictable and dangerous vampires. Blood drives them completely mad, but also grants them extraordinary powers
that make them stand out among other vampires. Their chief abilities include seeing things most vampires cannot, manipulating
the will of others, etc.
Nosferatu
It is the unfortunate plight of the members of this clan to display the beast within their hearts upon their countenances.
Though their founder was known for his rabid predilections and monstrous impulses, the Nosferatu of today are known for being
cool-headed. Though they tend to choose only the most depraved individuals as progeny, some how the members of this clan seem to
retain their sanity better than most vampires. Their hideous appearance makes them quite unpopular and completely unable to exist
in civilization. They look more like monsters than men (for an idea of their appearance, check out the classic film of the same name),
they are endowed with a unique ability to conceal themselves from sight (called Obfuscation), which makes them formidable spies and ambushers.
The founder is said to have been a man of regal visage who incurred the wrath of Caine for his barbaric activities and was thereby
cursed with the face of a hag. The savagery of his soul is reflected upon his face and that of all his progeny.
Of course, many clans have legends in which an all-powerful Caine curses their founder just as God cursed Caine. It is not likely that all
of these stories are true, but some, such as this, might be. Presently, the Nosferatu clan is estranged from their founder, and do not serve
him - at least to their knowledge.
Toreador
Throughout history, the Toreador have been involved in the arts. This tradition is said to have begun with the first progeny of the founder,
a pair of beautiful and artistically gifted twins. Their sire was a leader of the cabal of third generation vampires who slew their own sires.
Though ruthless, he was very doting upon his progeny, proffering them far more independence than any other fourth generation vampires were given.
They used their freedom to nurture the full panorama of the arts, and their sire protected them throughout war and famine. To this day, the Toreador
claim that they are watched over by Arikel, their founder. Though the Toreador are not as formally organised as some other clans, they are furiously
loyal to one another and to the art they claim to serve.
Debutantes to the end, these vampires are inspired by things of great beauty. A Toreador’s senses are vastly enhanced to see beauty in the most
unlikely of places, and they can use this skill (Auspex) to find their way out of seemingly impossible situations. They also have the ability to
enchant and charm others (Presence). But, being so sensitive, they are drawn to any beautiful thing and can become completely captivated by it -
even at the most inopportune moments.
Tremere
The Tremere are unique and no other clan has a history as rich, yet short, as theirs. Long ago, there were others of their line who were not warlocks,
nor did the clan have mastery over the discipline of Thaumaturgy. Less than 1,000 years ago, a metamorphosis occurred. Deep in the Romanian mountains,
in the district known as Transylvania, a group of magi from the ancient order were Embraced by a foolish clan leader. Combining their new powers with
their ancient lore, the magi were quickly able to assume control of the clan. They Embraced many others from their arcane order, and drank the blood
of all the elders of their clan. It is even hinted that the most powerful among them managed to hunt down and slay the founder of the line. The Tremere
have adopted the most rigid hierarchical system among the clans, and this has allowed them to achieve great power within Kindred society. The other clans
distrust the Tremere, both out of fear and a sense that something is not quite right with them. The political center of the Tremere is in Vienna.
A malevolent bunch which seem more like sorcerers than anything else. Their powerful ancestry has bestowed great magical powers to the Tremere, passed
down from untold generations. Their unique blood type grants them heightened senses, and the ability to force their will on their victims.
Ventrue
The Ventrue suspect that their founder has been slain by one of the Brujah clan. Though this is a blow to their pride, it has given them some distance
and protection from the chaos and strife of the Jyhad. Without the intrigue and demands of a god-like founder, the Ventrue have acheived a remarkable
independence from the Antediluvians. They do not know how much truth is contained in this legend, but it is nonetheless one of the basic tenets of their
clan, no matter how much other Kindred scoff at it. If there is an elite class of vampire, the Ventrue would be the closest thing to it. The Ventrue
are the political powerhouses of the Camarilla, and as such, most cities are governed by Ventrue princes. They are a balanced clan that relies equally
on physical strength and the power of the mind.
Much of the respect accorded to the Ventrue is due to the independence they are perceived to have from the Antediluvians. It is out of pride for this
respect they are given that they conceal their persecution of the Brujah clan. More princes and Justicars come from the Ventrue clan than from any
other; they are clearly leaders of the Camarilla. The Ventrue have regular clan meetings in various parts of the world, including a Grand Council
in London every seven years.
Just an idea of what a vamp
COULD look like from a certain clan...but really it's your interpretation!
Toreador - generally more than average pretty. Think sexy, seductive, enticing. They are usually up to date with the respective age's fashion trends
(and indeed, among the only clan who bothers with such things). They're basically the fashionistas of the vampire world.
Tremere - no real clear stereotype...they're usually scholars, dressed in austere clothes. they don't much care for flashy things. I would imagine
a Tremere woman as wearing a pencil dress with a tweed jacket, hair in a bun and with glasses. For example.
Brujah - think punk, or bike riders. Tatty, worn clothes, leather, jeans, anything that screams "I'm a rebel and don't give a ...."
Usually with an attitude to match
Ventrue - well they're the upper class, and they were in their mortal days too. In the past, new progeny were chosen from the ranks of nobles,
royalty and so on. Nowadays, from CEOs of companies and the like. They like the finest and most elegant clothes, though not necessarily fashionable.
Many of them like to keep the style of their own mortal days in the way they dress. Males would wear impeccable suits, hair short and perfectly styled,
women in either business suits, or elegant gowns for social meetings, fine jewelry, all in good taste. They're snotty as hell, and like to think it is their
duty to lead the vampire society
Gangrel - well they're the wildest of all clans. Most of them don't have a residence at all, they like to roam forests and pastures and sleep in the earth.
They'd almost always be dirty, with matted hair, ripped clothes, feral. They're also the clan closest to the Beast (the predator in each vampire) - they
have an uncommonly close relationship with animals, and many of them have a certain animal-look about them too, whether claws, or cat-like eyes,
or very sharp teeth and so on.
Nosferatu - it'll be tricky to recreate them. The Embrace leaves them deformed and unrecognizable - scabby skin, puss-filled sores, bald heads,
bat like ears, discolorations of the skin, lopsided fang-filled maws and the like. In one word, very ugly. They live in sewers, crypts etc so
they usually smell as good as they look
Malkavian - it's incredibly difficult to stereotype them. All of the members of this clan have a mental disorder, but that's not so easy to spot.
For example, a raving lunatic in bunny slippers could be a Malkavian - but so would an apparently respectable doctor a la Hannibal Lecter...
so it's really up to you.
Thanks to Ghanima Atreides for helping with the descriptions, Swiftsign and LorinMarie, for being a sounding board and to proofread
And a very special thank you is in order to DizzySim for making the beautiful clan banners!