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Extracting debug clothing
I'm currently trying to get the mad scientist available as a normal outfit, but I'm running into a very odd problem. Having spent a while at it yesturday with little avail, earlier today I found mtbeer's selection available for download. Opening them up, it looks rather similar to what I was atempting, but mine don't work at all.
I notice that with all mtbeer's, the shape section in the 3DID ref file is the same, which I didn't do, and it is the resource node that references the actual mesh However, even if I just alter that reference, it no longer shows up in BS. In fact, if I alter it and then alter it back, it still doesn't show. Can someone please tell me what's going on here? I've tried to find a step by step guide, but with no luck. It just seems like it's such an easy thing to do, and yet refuses to work ...