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#1 Old 13th Apr 2006 at 4:41 PM Last edited by OwaizooDE : 21st Apr 2006 at 8:38 PM.
Default new mesh-base exports fine,then error exporting recolor (answered)
hi
i made a enw mesh from hulaskirt
with body_alpha group as transparent
when i checked it in bdshop
the mesh was fine but texture thingy was messed of course(ccos i amde many changes)
so then i exported this mesh and recolroed-then i deleted the base thingy-it was so improper textures so i deleted
now i exported its recolor for other recolor and at 50%it gave error exporting textures
i restarted bdsho and same problem
i exported an hulaskirt-and then linked it with mesha nd reexported hulasirt and it exported fine-0but recoilors dont export
why?


EDIT
Answer:i added some colors in uvmap (the grey pic)
it must stay desaturated or the recolor containing color in uvmap will not be exported again once u import it to game
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#2 Old 14th Apr 2006 at 1:59 AM
Did you make sure that when you did your uv mapping it was set for 1024x1024 ? Also if you have any color on the bumpmap image bodyshop will not export it.It will import but not export.
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#3 Old 14th Apr 2006 at 8:10 AM
notsure-i didnt uvmap it-i checked-uvmapping was just fine
i think the problem is that bumpmap problem-but i think i did desaturated
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