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Drachis made a full set of invisible clothes - remaking the clothes is just reinventing the wheel (some of them can be useful ingame, and I've found them useful for other projects where I need to recolor tight-fitting clothes of some sort and really don't want to go the route around
SimPE and linking) - I sent you a PM with a download link to the files.
The clothes don't work in the actual creation window in Bodyshop, but you can use them for previewing the skin after you've made a file.
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Alpha-editing the clothes is in a nutshell using the black-and-white Alpha texture/channel in Bodyshop to color in the bits and pieces you want to show or not show on a mesh. White = texture showing, black = texture invisible, grey = texture transparent. Most of the time, black/grey = skin showing, unless it's an alpha-editable mesh that's set up for full transparency.
If you don't want anything to show, you just color the alpha fully black.
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Personally I tend to use a meshing program for more difficult texture edits, because it allows you to import any mesh + texture (some work fine with PSD files or similar), and also work on the project without needing Bodyshop to be open (until you're ready to make the file). You also don't need too much experience with a meshing program - how to navigate the 3D window, importing meshes/textures, plus how to find the UVmapping, is pretty much all you need.