#2
1st May 2021 at 5:12 AM
Last edited by simmer22 : 1st May 2021 at
5:24 AM.
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I'm guessing that one comes from a bad head mesh - if it's an old hair by Peggy, that's pretty common. I've seen several hairs where the head meshes have borked normals, are misshapen in all directions, or generally don't look too good (already working on two hairs by Peggy with exactly these issues, initially fixing the "bright CAS bug" but ending up fixing neck gaps, heads, and what have you)
It also depends how far up the problem extends. There's some issues around the ears, too.
I'd probably extract the hair mesh, hide the hair, extract a bald mesh (amhairbald) as a GMDC/unimesh file with SimPE, and import it in, seeing if it would fit under the hair. If it works and doesn't poke through anywhere, I'd just replace that with the old one. It should fix the neck issues.
If that works it's possible the other ages might need fixing, too.
If the head has been heavily edited (possible) and the bald mesh just pokes through everywhere, you can fix it the same way you can align a top/bottom gap, making sure you align the head to the neck and not the other way around. Or use the extracted bald mesh and align the "borked" head to that one.
While you're at it, check if the mesh groups have the "hasTangentArray:" line, so it doesn't do the bright CAS problem - if you don't have the issue now, you could get it if anything changes in your computer setup. I found both the meggy meshes I had issues with had the line missing, but both the meshes were quite old, so it's possible some later meshes had this issue fixed.