#2
24th May 2023 at 11:16 AM
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Generally, it's a little oversimplified to think of different parts of a single mod as multiple mods that have been merged together. Though I relate to the sentiment of feeling like it
should be easier than it appears. TS3 specifically just works with scripts that aren't as immediately human-readable for someone without experience, unlike all of the pure XML modding in TS4 for example.
It's a little easier with this mod specifically, because simler90's changelogs list the resources they edited for each function.
In this case, it's a matter of familiarising yourself with
script modding so you know what you are looking at and how to get to the resources you need.
All of a mod's code is typically in a single S3SA resource. You'd want to note down what functions were edited for the parts you want, find them within the script, and copy verbatim into a new project- taking care that all references go with it.
(It may not be perfect for mods that don't offer their source code.)
I'd recommend
Battery's tutorial and the one linked from it for an up-to-date/modern starting point. The same methods used to get the base game scripts prepped can be applied to the mod you are interested in editing to extract and inspect.