Hey ya, Lord Morgan, its been some time, but finally I have time and remembered to let you know a few things about this "fix" for Gastrobury, at least in my game.
The worst is that instead of any benefits being fixed concerning buff time lengthening, or spoil time becoming longer, they become WORSE.
Before annexing Gastrobury, the food can last for many days, many being about 3. Hero sims I do not anticipate I will play in a while, I insure they have breaded items in their inventories so they can eat them instead of the awful gruel, and flat bread, so this is how I am able to tell that the pies, and breads are lasting pretty long, and so you know, I am using a mod that allows for food to last longer times...MoraelinTSM20Fastercookingx10Spoil....
BUT AFTER annexing Gastrobury, and using your mod fix, every food item is spoiled very quickly, so fast that I have been waiting to annex Gastrobury until the very last of the territories!
Without using your mod, the recipes requiring Make Believe Serum are listed in the recipes list in my game, but also there is listed a similar recipe, if not exactly the same the 3 required foods to be made in the quest. I have always had my monarch make the 3 recipes in the Reception Hall as the feast time progresses, but NEVER have the recipes calling for the make-believe serum ever been made and the quest end successfully. The make believe serum is to be added to the good AFTER the recipes are made, not cooked as an ingredient in the recipe to be served. I have had my wizard taste the food with the make believe serum added, and all that occurs is that he was euphorically feeling full. So, I cannot see a point to having the make believe recipes available in the food lists after the quest is over, as to what benefit is there?
I've played this game for many years, and 100's of times, and I cannot think of any quest where it might be beneficial to sims. There was one quest for my trader in which she needed to make a Sea-Bounty stew, but she acquired the needed make believe potion by other means.
In hoping the info might be helpful to you in some way, perhaps in furthering the development of this mod, or just personally, I can tell you where you can acquire the Haunch of Meat, and what quest. The quest in which your knight can receive the Haunch of meat is Animuslaver, in which the knight has become enthralled with a demon possessed sword he takes from an old fisherman, and while hunting in the forest is attacked by a lone wolf, and the sword takes over and kills the wolf, and the knight carves out some of the meat to bring home. That is the Haunch of meat, and VERY difficult to acquire if this quest is not played, and then only does the knight receive a mere 2 haunches. There is perhaps another quest in which a haunch of meat can be acquired, as my monarch has had it before, but I cannot recall now which quest it was. The servant can prepare a haunch of meat, as it has happened before in my game, but to rely on that is insane, for it is just by accident that it can occur, just like when a king calls for food, there are times when the meal delivered have ingredients that are not available in the kingdom at the time, for example whale stew has been made and no sims of mine had yet been added to the kingdom in order that the monarch could put the whale meat in his larder.
I am going to put your mod into my latest installation of my game, as I have recently installed it anew, and retest it anew, and practically pray, something good, and beneficial occurs this time. I can hope can't I? LOL
Thanks for your time and attempts...I'll inform you if anything turns out differently than any other time I have installed your Gastrobury Fix mod. Bless.
Xeny
Quote:
Some people never go crazy. What truly horrible lives they must live.
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