#1
11th Feb 2021 at 3:45 AM
Last edited by kacpi33 : 11th Feb 2021 at
6:33 PM.
Custom Campfire Problem
Hello Simmers!
I need your help. I've downloaded some conversions of fire pits from ts3 by Veranka and I'm trying to mod them into functioning like the campfire from Bon Voyage. Something however is going terribly wrong because when I try to start the fire, the pit forces error dialogues.
I'm only a beginner modder. I've done only few objects but never anything as complex as the pit. Here is the way I did it:
1. Cloned the "logs of fire" object through object workshop (in desperation tried with and without "pulling animations")
2. Replaced the mesh and textures (double checked if the names are all correct)
3. Assigned new GUIDs to all OJD
4. Saved everything and put it into the game
I thought it would be relatively easy and only about changing the model but clearly I'm missing something else here?
EDIT
I guess there is some problem in cloning the object?
SimPE seems to not extract everything properly because the new pit in game doesnt have the logs (At first I was happy about it, because I thought I don't have to deal with adjusting them to the new model but now I'm thinking a sim needs the logs to interact with the object properly)
The error popup displays this message:
Quote:
Error: No bone on model corresponding to name in routing slot on destination object
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Would simply adding logs to the model fix the issue?